Searched refs:TakeSpecialDamage (Results 1 – 11 of 11) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_hatetarget.cpp | 46 int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype); 67 int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype) in TakeSpecialDamage() function in AHateTarget
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Macil1.vc | 32 // TakeSpecialDamage 38 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage, 45 return ::TakeSpecialDamage(inflictor, source, damage, DmgType);
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H A D | ForceFieldGuard.vc | 32 // TakeSpecialDamage 36 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage,
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H A D | HateTarget.vc | 57 // TakeSpecialDamage 61 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage,
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H A D | PoisonBolt.vc | 30 // TakeSpecialDamage
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H A D | PhosphorousFire.vc | 30 // TakeSpecialDamage
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H A D | EntityEx.Damage.vc | 168 damage = TakeSpecialDamage(inflictor, source, damage, DmgType); 442 // TakeSpecialDamage 446 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage,
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifestuff.cpp | 417 int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype); 422 int AForceFieldGuard::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damag… in IMPLEMENT_CLASS()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 681 virtual int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
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H A D | p_interaction.cpp | 1107 damage = target->TakeSpecialDamage(inflictor, source, damage, mod); in P_DamageMobj()
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H A D | p_mobj.cpp | 6198 int AActor::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype) in TakeSpecialDamage() function in AActor
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