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Searched refs:TakeSpecialDamage (Results 1 – 11 of 11) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_hatetarget.cpp46 int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
67 int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype) in TakeSpecialDamage() function in AHateTarget
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DMacil1.vc32 // TakeSpecialDamage
38 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage,
45 return ::TakeSpecialDamage(inflictor, source, damage, DmgType);
H A DForceFieldGuard.vc32 // TakeSpecialDamage
36 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage,
H A DHateTarget.vc57 // TakeSpecialDamage
61 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage,
H A DPoisonBolt.vc30 // TakeSpecialDamage
H A DPhosphorousFire.vc30 // TakeSpecialDamage
H A DEntityEx.Damage.vc168 damage = TakeSpecialDamage(inflictor, source, damage, DmgType);
442 // TakeSpecialDamage
446 int TakeSpecialDamage(EntityEx inflictor, EntityEx source, int damage,
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifestuff.cpp417 int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
422 int AForceFieldGuard::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damag… in IMPLEMENT_CLASS()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h681 virtual int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
H A Dp_interaction.cpp1107 damage = target->TakeSpecialDamage(inflictor, source, damage, mod); in P_DamageMobj()
H A Dp_mobj.cpp6198 int AActor::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype) in TakeSpecialDamage() function in AActor