Searched refs:TangentBase (Results 1 – 4 of 4) sorted by relevance
/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/fistr1/src/lib/contact/ |
H A D | contact_lib.f90 | 172 call TangentBase( etype, nn, pos, ele, tangent ) 193 call TangentBase( etype, nnode, pos, ele, tangent ) 261 call TangentBase( etype, nn, r, elemt, tangent ) 342 call TangentBase( etype, nn, cstate%lpos, elemt0, tangent0 ) 343 call TangentBase( etype, nn, cstate%lpos, elemt, tangent )
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/dports/games/alephone/alephone-release-20190331/Source_Files/ModelView/ |
H A D | Model3D.h | 124 GLfloat *TangentBase() {return &Tangents[0][0];} in TangentBase() function
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/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/fistr1/src/lib/element/ |
H A D | element.f90 | 925 subroutine TangentBase( fetype, nn, localcoord, elecoord, tangent ) subroutine 956 end subroutine TangentBase
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | RenderRasterize_Shader.cpp | 865 glTexCoordPointer(4,GL_FLOAT,sizeof(vec4),ModelPtr->Model.TangentBase()); in RenderModel()
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