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Searched refs:TangentBase (Results 1 – 4 of 4) sorted by relevance

/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/fistr1/src/lib/contact/
H A Dcontact_lib.f90172 call TangentBase( etype, nn, pos, ele, tangent )
193 call TangentBase( etype, nnode, pos, ele, tangent )
261 call TangentBase( etype, nn, r, elemt, tangent )
342 call TangentBase( etype, nn, cstate%lpos, elemt0, tangent0 )
343 call TangentBase( etype, nn, cstate%lpos, elemt, tangent )
/dports/games/alephone/alephone-release-20190331/Source_Files/ModelView/
H A DModel3D.h124 GLfloat *TangentBase() {return &Tangents[0][0];} in TangentBase() function
/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/fistr1/src/lib/element/
H A Delement.f90925 subroutine TangentBase( fetype, nn, localcoord, elecoord, tangent ) subroutine
956 end subroutine TangentBase
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DRenderRasterize_Shader.cpp865 glTexCoordPointer(4,GL_FLOAT,sizeof(vec4),ModelPtr->Model.TangentBase()); in RenderModel()