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Searched refs:TargetSortCount (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp1181 unsigned TargetSortCount; variable
1215 TargetSortCount = 0; in DoPickTarget()
1280 if (TargetSortCount > SIZ(TargetSort)-1) in DoPickTarget()
1293 ndx = TargetSortCount; in DoPickTarget()
1307 TargetSortCount++; in DoPickTarget()
1308 if (TargetSortCount >= SIZ(TargetSort)) in DoPickTarget()
1309 TargetSortCount = SIZ(TargetSort); in DoPickTarget()
1313 if (TargetSortCount > 1) in DoPickTarget()
1314 qsort(&TargetSort, TargetSortCount, sizeof(TARGET_SORT), CompareTarget); in DoPickTarget()
H A Dgame.h1811 extern unsigned TargetSortCount;
H A Dweapon.cpp8262 for (ts = TargetSort; ts < &TargetSort[TargetSortCount]; ts++) in PickEnemyTarget()
15881 if (TargetSortCount > MAX_MICRO) in InitMicro()
15882 TargetSortCount = MAX_MICRO; in InitMicro()
15889 if (ts < &TargetSort[TargetSortCount] && ts->sprite_num >= 0) in InitMicro()
18250 if (TargetSortCount > MAX_TURRET_MICRO) in InitTurretMicro()
18251 TargetSortCount = MAX_TURRET_MICRO; in InitTurretMicro()
18255 if (ts < &TargetSort[TargetSortCount] && ts->sprite_num >= 0) in InitTurretMicro()
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c1165 unsigned TargetSortCount; variable
1196 TargetSortCount = 0; in DoPickTarget()
1261 if (TargetSortCount > SIZ(TargetSort)-1) in DoPickTarget()
1274 ndx = TargetSortCount; in DoPickTarget()
1288 TargetSortCount++; in DoPickTarget()
1289 if (TargetSortCount >= SIZ(TargetSort)) in DoPickTarget()
1290 TargetSortCount = SIZ(TargetSort); in DoPickTarget()
1294 if (TargetSortCount > 1) in DoPickTarget()
1295 …qsort(&TargetSort,TargetSortCount,sizeof(TARGET_SORT),(int(*)(const void*,const void*))CompareTarg… in DoPickTarget()
H A Dgame.h1821 extern unsigned TargetSortCount;
H A Dweapon.c8371 for (ts = TargetSort; ts < &TargetSort[TargetSortCount]; ts++) in PickEnemyTarget()
16053 if (TargetSortCount > MAX_MICRO) in InitMicro()
16054 TargetSortCount = MAX_MICRO; in InitMicro()
16058 if (ts < &TargetSort[TargetSortCount] && ts->sprite_num >= 0) in InitMicro()
18431 if (TargetSortCount > MAX_TURRET_MICRO) in InitTurretMicro()
18432 TargetSortCount = MAX_TURRET_MICRO; in InitTurretMicro()
18436 if (ts < &TargetSort[TargetSortCount] && ts->sprite_num >= 0) in InitTurretMicro()