Searched refs:Target_triangle_base (Results 1 – 6 of 6) sorted by relevance
4646 float Target_triangle_base; in load_gauge_hostile_tri() local4657 Target_triangle_base = 6.0f; in load_gauge_hostile_tri()4664 Target_triangle_base = 9.5f; in load_gauge_hostile_tri()4675 stuff_float(&Target_triangle_base); in load_gauge_hostile_tri()4691 float Target_triangle_base; in load_gauge_target_tri() local4702 Target_triangle_base = 6.0f; in load_gauge_target_tri()4709 Target_triangle_base = 9.5f; in load_gauge_target_tri()4720 stuff_float(&Target_triangle_base); in load_gauge_target_tri()4736 float Target_triangle_base; in load_gauge_missile_tri() local4747 Target_triangle_base = 6.0f; in load_gauge_missile_tri()[all …]
86 float Target_triangle_base[GR_NUM_RESOLUTIONS] = { variable2861 Target_triangle_base = length; in initTriBase()2899 x1 = xpos - Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2900 y1 = ypos + Target_triangle_base * cos_ang; in renderTriangleMissileTail()2901 x2 = xpos + Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2902 y2 = ypos - Target_triangle_base * cos_ang; in renderTriangleMissileTail()2913 x1 = xpos - Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2914 y1 = ypos + Target_triangle_base * cos_ang; in renderTriangleMissileTail()2915 x2 = xpos + Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2916 y2 = ypos - Target_triangle_base * cos_ang; in renderTriangleMissileTail()[all …]
503 float Target_triangle_base; variable
4765 float Target_triangle_base; in load_gauge_hostile_tri() local4772 Target_triangle_base = 6.0f; in load_gauge_hostile_tri()4779 Target_triangle_base = 9.5f; in load_gauge_hostile_tri()4794 stuff_float(&Target_triangle_base); in load_gauge_hostile_tri()4821 float Target_triangle_base; in load_gauge_target_tri() local4828 Target_triangle_base = 6.0f; in load_gauge_target_tri()4835 Target_triangle_base = 9.5f; in load_gauge_target_tri()4850 stuff_float(&Target_triangle_base); in load_gauge_target_tri()4877 float Target_triangle_base; in load_gauge_missile_tri() local4884 Target_triangle_base = 6.0f; in load_gauge_missile_tri()[all …]
89 float Target_triangle_base[GR_NUM_RESOLUTIONS] = { variable2916 Target_triangle_base = length; in initTriBase()2954 x1 = xpos - Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2955 y1 = ypos + Target_triangle_base * cos_ang; in renderTriangleMissileTail()2956 x2 = xpos + Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2957 y2 = ypos - Target_triangle_base * cos_ang; in renderTriangleMissileTail()2968 x1 = xpos - Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2969 y1 = ypos + Target_triangle_base * cos_ang; in renderTriangleMissileTail()2970 x2 = xpos + Target_triangle_base * -sin_ang; in renderTriangleMissileTail()2971 y2 = ypos - Target_triangle_base * cos_ang; in renderTriangleMissileTail()[all …]
482 float Target_triangle_base; variable