Searched refs:Target_triangle_height (Results 1 – 6 of 6) sorted by relevance
4647 float Target_triangle_height; in load_gauge_hostile_tri() local4658 Target_triangle_height = 7.0f; in load_gauge_hostile_tri()4665 Target_triangle_height = 11.0f; in load_gauge_hostile_tri()4678 stuff_float(&Target_triangle_height); in load_gauge_hostile_tri()4692 float Target_triangle_height; in load_gauge_target_tri() local4703 Target_triangle_height = 7.0f; in load_gauge_target_tri()4710 Target_triangle_height = 11.0f; in load_gauge_target_tri()4723 stuff_float(&Target_triangle_height); in load_gauge_target_tri()4737 float Target_triangle_height; in load_gauge_missile_tri() local4748 Target_triangle_height = 7.0f; in load_gauge_missile_tri()[all …]
90 float Target_triangle_height[GR_NUM_RESOLUTIONS] = { variable2866 Target_triangle_height = h; in initTriHeight()2904 xpos -= Target_triangle_height * cos_ang; in renderTriangleMissileTail()2905 ypos += Target_triangle_height * sin_ang; in renderTriangleMissileTail()2918 xpos += Target_triangle_height * cos_ang; in renderTriangleMissileTail()2919 ypos -= Target_triangle_height * sin_ang; in renderTriangleMissileTail()3021 xpos -= Target_triangle_height * cos_ang; in renderTriangle()3022 ypos += Target_triangle_height * sin_ang; in renderTriangle()3030 xpos += Target_triangle_height * cos_ang; in renderTriangle()3031 ypos -= Target_triangle_height * sin_ang; in renderTriangle()
504 float Target_triangle_height; variable
4766 float Target_triangle_height; in load_gauge_hostile_tri() local4773 Target_triangle_height = 7.0f; in load_gauge_hostile_tri()4780 Target_triangle_height = 11.0f; in load_gauge_hostile_tri()4797 stuff_float(&Target_triangle_height); in load_gauge_hostile_tri()4822 float Target_triangle_height; in load_gauge_target_tri() local4829 Target_triangle_height = 7.0f; in load_gauge_target_tri()4836 Target_triangle_height = 11.0f; in load_gauge_target_tri()4853 stuff_float(&Target_triangle_height); in load_gauge_target_tri()4878 float Target_triangle_height; in load_gauge_missile_tri() local4885 Target_triangle_height = 7.0f; in load_gauge_missile_tri()[all …]
483 float Target_triangle_height; variable
93 float Target_triangle_height[GR_NUM_RESOLUTIONS] = { variable2921 Target_triangle_height = h; in initTriHeight()2959 xpos -= Target_triangle_height * cos_ang; in renderTriangleMissileTail()2960 ypos += Target_triangle_height * sin_ang; in renderTriangleMissileTail()2973 xpos += Target_triangle_height * cos_ang; in renderTriangleMissileTail()2974 ypos -= Target_triangle_height * sin_ang; in renderTriangleMissileTail()3076 xpos -= Target_triangle_height * cos_ang; in renderTriangle()3077 ypos += Target_triangle_height * sin_ang; in renderTriangle()3085 xpos += Target_triangle_height * cos_ang; in renderTriangle()3086 ypos -= Target_triangle_height * sin_ang; in renderTriangle()