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Searched refs:Techniques (Results 1 – 25 of 1196) sorted by relevance

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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreMaterial.cpp126 Techniques::iterator i, iend; in prepareImpl()
137 Techniques::iterator i, iend; in unprepareImpl()
149 Techniques::iterator i, iend; in loadImpl()
161 Techniques::iterator i, iend; in unloadImpl()
432 Techniques::iterator i, iend; in removeAllTechniques()
475 Techniques::iterator i, iend; in compile()
521 Techniques::iterator i, iend; in setPointSize()
537 Techniques::iterator i, iend; in setAmbient()
547 Techniques::iterator i, iend; in setDiffuse()
562 Techniques::iterator i, iend; in setSpecular()
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H A DOgreCompositor.cpp66 Techniques::iterator i = mTechniques.begin() + index; in removeTechnique()
88 Techniques::iterator i, iend; in removeAllTechniques()
147 Techniques::iterator i, iend; in compile()
178 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique()
187 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreMaterial.cpp134 Techniques::iterator i, iend; in prepareImpl()
145 Techniques::iterator i, iend; in unprepareImpl()
157 Techniques::iterator i, iend; in loadImpl()
169 Techniques::iterator i, iend; in unloadImpl()
448 Techniques::iterator i, iend; in removeAllTechniques()
473 Techniques::const_iterator i, iend; in isTransparent()
491 Techniques::iterator i, iend; in compile()
537 Techniques::iterator i, iend; in setPointSize()
553 Techniques::iterator i, iend; in setAmbient()
563 Techniques::iterator i, iend; in setDiffuse()
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H A DOgreCompositor.cpp67 Techniques::iterator i = mTechniques.begin() + index; in removeTechnique()
89 Techniques::iterator i, iend; in removeAllTechniques()
148 Techniques::iterator i, iend; in compile()
179 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique()
188 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique()
/dports/games/pcgen/pcgen/data/3e/mongoose_publishing/collectors_series/quintessential_samurai/
H A Dmpgqs_abilities.lst21 …alAttack PREABILITY:1,CATEGORY=FEAT,Power Attack DESC:Gain listed Techniques of the school fo…
23 ….SpecialAttack PREABILITY:1,CATEGORY=FEAT,Dodge DESC:Gain listed Techniques of the school fo…
24 …cialAttack PREABILITY:1,CATEGORY=FEAT,Quick Draw DESC:Gain listed Techniques of the school fo…
25 …ecialAttack PREABILITY:1,CATEGORY=FEAT,Alertness DESC:Gain listed Techniques of the school fo…
26 …rdSchoolFeatI.SpecialAttack PRESTAT:1,CHA=13 DESC:Gain listed Techniques of the school fo…
30 ….SpecialAttack PREABILITY:1,CATEGORY=FEAT,Cleave DESC:Gain listed Techniques of the school fo…
32 …pecialAttack PREABILITY:1,CATEGORY=FEAT,Mobility DESC:Gain listed Techniques of the school fo…
35 …pecialAttack PREABILITY:1,CATEGORY=FEAT,Iron Will DESC:Gain listed Techniques of the school fo…
39 ….SpecialAttack PREABILITY:1,CATEGORY=FEAT,Sunder DESC:Gain listed Techniques of the school fo…
49 …pecialAttack PREABILITY:1,CATEGORY=FEAT,Expertise DESC:Gain listed Techniques of the school fo…
[all …]
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreCompositor.h57 typedef std::vector<CompositionTechnique *> Techniques; typedef
58 typedef VectorIterator<Techniques> TechniqueIterator;
151 Techniques mTechniques;
152 Techniques mSupportedTechniques;
H A DOgreMaterial.h98 typedef std::vector<Technique*> Techniques; typedef
107 Techniques mTechniques;
109 Techniques mSupportedTechniques;
229 typedef VectorIterator<Techniques> TechniqueIterator;
235 const Techniques& getTechniques(void) const { in getTechniques()
245 const Techniques& getSupportedTechniques(void) const { in getSupportedTechniques()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreCompositor.h58 typedef vector<CompositionTechnique *>::type Techniques; typedef
59 typedef VectorIterator<Techniques> TechniqueIterator;
152 Techniques mTechniques;
153 Techniques mSupportedTechniques;
H A DOgreMaterial.h104 typedef vector<Technique*>::type Techniques; typedef
106 Techniques mTechniques;
108 Techniques mSupportedTechniques;
226 typedef VectorIterator<Techniques> TechniqueIterator;
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/handbook/
H A Dapr.top15 Graphical Techniques for Reliability <~reli\plot.top>
16 Quantitative Techniques for Reliability <~reli\test.top>
35 Graphical Techniques for Reliability <~reli\plot.top>
36 Quantitative Techniques for Reliability <~reli\test.top>
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/inte/
H A Dstattech.top1 ----- <~inte\stattech.top> Techniques
3 Techniques
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/univ/
H A Dstattech.top1 ----- <~univ\stattech.top> Statistics Techniques: Univariate
3 Quantitative Techniques: Univariate
5 NIST/SEMATECH Handbook (Quantitative Techniques) <xcl: web handbook quantitative gallery>
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/dex/
H A Dwsch6.top1 ----- <~dex\wsch6.top> Chapter 6: DEX Principles & Techniques
3 Chapter 6: DEX Principles & Techniques
/dports/games/pcgen/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/
H A Declipse_abilities_martial_arts.lst23Techniques] Strike, Power 4 (1d12 unarmed damage), and Toughness 1 &nl; [Advanced Techniques] Brea…
41Techniques] Strike, Power 3 (1d10 unarmed damage), Defenses 3, Synergy (Balance), and Toughness 1 …
69Techniques] Attack 4, Defenses 4, Power 1, and Toughness 2 &nl; [Advanced Techniques] Mighty Blow,…
75 … DESC:&nl;Known Occult Techniques|PREABILITY:1,CAT…
78Techniques] Attack 2, Power 2, Strike, and Toughness 2 &nl; [Advanced Techniques] Breaking, Reach,…
87Techniques] Attack 4, Toughness 4, Synergy: Survival &nl; [Advanced Techniques] Battlecry, Mighty …
96Techniques] Attack 3, Synergy 3 (Disguise, Move Silently, and Hide) &nl; [Advanced Techniques] Sne…
116 …e (Dex) KEY:WDKnown MULT:YES CHOOSE:ABILITY|Martial Arts|ALL DESC:Known Basic Techniques(%1)|%LIST
191 #Basic Techniques
200 ### Advanced Techniques - Only 4 allowed ----------------------------------------------------------…
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H A Declipse_ability_categories.lst75Techniques VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:YES CATEGORY:Special Ability…
110 … TYPE:MartialArtsStrStyle.MADefaultStyle PLURAL:Martial Arts Str Style Techniques DISPLAYLOCATION…
118 …ORY:Special Ability TYPE:MA ~ Adamantine Fist PLURAL:Adamantine Fist Techniques DISPLAYLOCATIO…
119 …ecial Ability TYPE:MA ~ Artic Fire Kung Fu PLURAL:Artic Fire Kung Fu Techniques DISPLAYLOCATION…
120 …ial Ability TYPE:MA ~ Crane Style Kung Fu PLURAL:Crane Style Kung Fu Techniques DISPLAYLOCATION…
121 …YES CATEGORY:Special Ability TYPE:MA ~ Wind Dance PLURAL:Wind Dance Techniques DISPLAYLOCATI…
122 …TEGORY:Special Ability TYPE:MA ~ Cloak Mastery PLURAL:Cloak Mastery Techniques DISPLAYLOCATIO…
123 …S CATEGORY:Special Ability TYPE:MA ~ Oaken Storm PLURAL:Oaken Storm Techniques DISPLAYLOCATI…
124 …TEGORY:Special Ability TYPE:MA ~ Phantom Blade PLURAL:Phantom Blade Techniques DISPLAYLOCATIO…
126 …S CATEGORY:Special Ability TYPE:MA ~ Blood Blade PLURAL:Blood Blade Techniques DISPLAYLOCATI…
[all …]
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/nist/
H A Ddexwch6.top1 ----- <dexwch6.top> Chapter 6: DEX Principles & Techniques
3 Chapter 6: DEX Principles & Techniques
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/dataview/
H A Ddexwch6.top1 ----- <dexwch6.top> Chapter 6: DEX Principles & Techniques
3 Chapter 6: DEX Principles & Techniques
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/mfac/
H A Dmfacanal.top8 Graphical Techniques <~mfac\viewdata.top>
9 Quantitative Techniques <~mfac\stattech.top>
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/time/
H A Dtestwhit.top7 Graphical Techniques:
17 Quantitative Techniques:
H A Dviewdata.top1 ----- <~time\viewdata.top> Graphical Techniques
3 Graphical Techniques:
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/mvar/
H A Dtech2var.top1 ----- <~mvar\tech2var.top> Multivariate Statistical Techniques: 2 Variables
3 Quantitative Techniques: 2 Response Variables
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/tim2/
H A Dtestwhit.top9 Graphical Techniques:
19 Quantitative Techniques:
H A Dbytechni.top1 ----- <~tim2\bytechni.top> Techniques
3 Techniques
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/1fac/
H A Dviewdata.top1 ----- <~1fac\viewdata.top> Graphical Techniques
3 Graphical Techniques
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/dexcomp/
H A Dclsdanal.top11 Graphical Techniques:
15 Quantitative Techniques:

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