/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreMaterial.cpp | 126 Techniques::iterator i, iend; in prepareImpl() 137 Techniques::iterator i, iend; in unprepareImpl() 149 Techniques::iterator i, iend; in loadImpl() 161 Techniques::iterator i, iend; in unloadImpl() 432 Techniques::iterator i, iend; in removeAllTechniques() 475 Techniques::iterator i, iend; in compile() 521 Techniques::iterator i, iend; in setPointSize() 537 Techniques::iterator i, iend; in setAmbient() 547 Techniques::iterator i, iend; in setDiffuse() 562 Techniques::iterator i, iend; in setSpecular() [all …]
|
H A D | OgreCompositor.cpp | 66 Techniques::iterator i = mTechniques.begin() + index; in removeTechnique() 88 Techniques::iterator i, iend; in removeAllTechniques() 147 Techniques::iterator i, iend; in compile() 178 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique() 187 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreMaterial.cpp | 134 Techniques::iterator i, iend; in prepareImpl() 145 Techniques::iterator i, iend; in unprepareImpl() 157 Techniques::iterator i, iend; in loadImpl() 169 Techniques::iterator i, iend; in unloadImpl() 448 Techniques::iterator i, iend; in removeAllTechniques() 473 Techniques::const_iterator i, iend; in isTransparent() 491 Techniques::iterator i, iend; in compile() 537 Techniques::iterator i, iend; in setPointSize() 553 Techniques::iterator i, iend; in setAmbient() 563 Techniques::iterator i, iend; in setDiffuse() [all …]
|
H A D | OgreCompositor.cpp | 67 Techniques::iterator i = mTechniques.begin() + index; in removeTechnique() 89 Techniques::iterator i, iend; in removeAllTechniques() 148 Techniques::iterator i, iend; in compile() 179 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique() 188 for(Techniques::iterator i = mSupportedTechniques.begin(); i != mSupportedTechniques.end(); ++i) in getSupportedTechnique()
|
/dports/games/pcgen/pcgen/data/3e/mongoose_publishing/collectors_series/quintessential_samurai/ |
H A D | mpgqs_abilities.lst | 21 …alAttack PREABILITY:1,CATEGORY=FEAT,Power Attack DESC:Gain listed Techniques of the school fo… 23 ….SpecialAttack PREABILITY:1,CATEGORY=FEAT,Dodge DESC:Gain listed Techniques of the school fo… 24 …cialAttack PREABILITY:1,CATEGORY=FEAT,Quick Draw DESC:Gain listed Techniques of the school fo… 25 …ecialAttack PREABILITY:1,CATEGORY=FEAT,Alertness DESC:Gain listed Techniques of the school fo… 26 …rdSchoolFeatI.SpecialAttack PRESTAT:1,CHA=13 DESC:Gain listed Techniques of the school fo… 30 ….SpecialAttack PREABILITY:1,CATEGORY=FEAT,Cleave DESC:Gain listed Techniques of the school fo… 32 …pecialAttack PREABILITY:1,CATEGORY=FEAT,Mobility DESC:Gain listed Techniques of the school fo… 35 …pecialAttack PREABILITY:1,CATEGORY=FEAT,Iron Will DESC:Gain listed Techniques of the school fo… 39 ….SpecialAttack PREABILITY:1,CATEGORY=FEAT,Sunder DESC:Gain listed Techniques of the school fo… 49 …pecialAttack PREABILITY:1,CATEGORY=FEAT,Expertise DESC:Gain listed Techniques of the school fo… [all …]
|
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/ |
H A D | OgreCompositor.h | 57 typedef std::vector<CompositionTechnique *> Techniques; typedef 58 typedef VectorIterator<Techniques> TechniqueIterator; 151 Techniques mTechniques; 152 Techniques mSupportedTechniques;
|
H A D | OgreMaterial.h | 98 typedef std::vector<Technique*> Techniques; typedef 107 Techniques mTechniques; 109 Techniques mSupportedTechniques; 229 typedef VectorIterator<Techniques> TechniqueIterator; 235 const Techniques& getTechniques(void) const { in getTechniques() 245 const Techniques& getSupportedTechniques(void) const { in getSupportedTechniques()
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/ |
H A D | OgreCompositor.h | 58 typedef vector<CompositionTechnique *>::type Techniques; typedef 59 typedef VectorIterator<Techniques> TechniqueIterator; 152 Techniques mTechniques; 153 Techniques mSupportedTechniques;
|
H A D | OgreMaterial.h | 104 typedef vector<Technique*>::type Techniques; typedef 106 Techniques mTechniques; 108 Techniques mSupportedTechniques; 226 typedef VectorIterator<Techniques> TechniqueIterator;
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/handbook/ |
H A D | apr.top | 15 Graphical Techniques for Reliability <~reli\plot.top> 16 Quantitative Techniques for Reliability <~reli\test.top> 35 Graphical Techniques for Reliability <~reli\plot.top> 36 Quantitative Techniques for Reliability <~reli\test.top>
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/inte/ |
H A D | stattech.top | 1 ----- <~inte\stattech.top> Techniques 3 Techniques
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/univ/ |
H A D | stattech.top | 1 ----- <~univ\stattech.top> Statistics Techniques: Univariate 3 Quantitative Techniques: Univariate 5 NIST/SEMATECH Handbook (Quantitative Techniques) <xcl: web handbook quantitative gallery>
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/dex/ |
H A D | wsch6.top | 1 ----- <~dex\wsch6.top> Chapter 6: DEX Principles & Techniques 3 Chapter 6: DEX Principles & Techniques
|
/dports/games/pcgen/pcgen/data/35e/distant_horizons_games/eclipse_d20_classless/ |
H A D | eclipse_abilities_martial_arts.lst | 23 …Techniques] Strike, Power 4 (1d12 unarmed damage), and Toughness 1 &nl; [Advanced Techniques] Brea… 41 …Techniques] Strike, Power 3 (1d10 unarmed damage), Defenses 3, Synergy (Balance), and Toughness 1 … 69 …Techniques] Attack 4, Defenses 4, Power 1, and Toughness 2 &nl; [Advanced Techniques] Mighty Blow,… 75 … DESC:&nl;Known Occult Techniques|PREABILITY:1,CAT… 78 …Techniques] Attack 2, Power 2, Strike, and Toughness 2 &nl; [Advanced Techniques] Breaking, Reach,… 87 …Techniques] Attack 4, Toughness 4, Synergy: Survival &nl; [Advanced Techniques] Battlecry, Mighty … 96 …Techniques] Attack 3, Synergy 3 (Disguise, Move Silently, and Hide) &nl; [Advanced Techniques] Sne… 116 …e (Dex) KEY:WDKnown MULT:YES CHOOSE:ABILITY|Martial Arts|ALL DESC:Known Basic Techniques(%1)|%LIST 191 #Basic Techniques 200 ### Advanced Techniques - Only 4 allowed ----------------------------------------------------------… [all …]
|
H A D | eclipse_ability_categories.lst | 75 … Techniques VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:YES CATEGORY:Special Ability… 110 … TYPE:MartialArtsStrStyle.MADefaultStyle PLURAL:Martial Arts Str Style Techniques DISPLAYLOCATION… 118 …ORY:Special Ability TYPE:MA ~ Adamantine Fist PLURAL:Adamantine Fist Techniques DISPLAYLOCATIO… 119 …ecial Ability TYPE:MA ~ Artic Fire Kung Fu PLURAL:Artic Fire Kung Fu Techniques DISPLAYLOCATION… 120 …ial Ability TYPE:MA ~ Crane Style Kung Fu PLURAL:Crane Style Kung Fu Techniques DISPLAYLOCATION… 121 …YES CATEGORY:Special Ability TYPE:MA ~ Wind Dance PLURAL:Wind Dance Techniques DISPLAYLOCATI… 122 …TEGORY:Special Ability TYPE:MA ~ Cloak Mastery PLURAL:Cloak Mastery Techniques DISPLAYLOCATIO… 123 …S CATEGORY:Special Ability TYPE:MA ~ Oaken Storm PLURAL:Oaken Storm Techniques DISPLAYLOCATI… 124 …TEGORY:Special Ability TYPE:MA ~ Phantom Blade PLURAL:Phantom Blade Techniques DISPLAYLOCATIO… 126 …S CATEGORY:Special Ability TYPE:MA ~ Blood Blade PLURAL:Blood Blade Techniques DISPLAYLOCATI… [all …]
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/nist/ |
H A D | dexwch6.top | 1 ----- <dexwch6.top> Chapter 6: DEX Principles & Techniques 3 Chapter 6: DEX Principles & Techniques
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/dataview/ |
H A D | dexwch6.top | 1 ----- <dexwch6.top> Chapter 6: DEX Principles & Techniques 3 Chapter 6: DEX Principles & Techniques
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/mfac/ |
H A D | mfacanal.top | 8 Graphical Techniques <~mfac\viewdata.top> 9 Quantitative Techniques <~mfac\stattech.top>
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/time/ |
H A D | testwhit.top | 7 Graphical Techniques: 17 Quantitative Techniques:
|
H A D | viewdata.top | 1 ----- <~time\viewdata.top> Graphical Techniques 3 Graphical Techniques:
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/mvar/ |
H A D | tech2var.top | 1 ----- <~mvar\tech2var.top> Multivariate Statistical Techniques: 2 Variables 3 Quantitative Techniques: 2 Response Variables
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/tim2/ |
H A D | testwhit.top | 9 Graphical Techniques: 19 Quantitative Techniques:
|
H A D | bytechni.top | 1 ----- <~tim2\bytechni.top> Techniques 3 Techniques
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/1fac/ |
H A D | viewdata.top | 1 ----- <~1fac\viewdata.top> Graphical Techniques 3 Graphical Techniques
|
/dports/graphics/dataplot/dataplot-2c1b27601a3b7523449de612613eadeead9a8f70/lib/frmenus/dexcomp/ |
H A D | clsdanal.top | 11 Graphical Techniques: 15 Quantitative Techniques:
|