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Searched refs:TerminateGame (Results 1 – 25 of 26) sorted by relevance

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/dports/games/jfsw/jfsw-c434002/src/
H A Dsounds.c705 TerminateGame(); in _PlayerSound()
719 TerminateGame(); in _PlayerSound()
760 TerminateGame(); in LockSound()
1143 TerminateGame(); in ReadSound()
1985 TerminateGame(); in DoUpdateSounds3D()
2009 TerminateGame(); in DoUpdateSounds3D()
H A Ddemo.c232 TerminateGame(); in DemoReadHeader()
571 TerminateGame(); in DemoPlayBack()
H A Dsync.c529 TerminateGame(); in demosync_test()
H A Dgame.c496 TerminateGame(); in AllocMem()
561 TerminateGame(); in CallocMem()
695 TerminateGame(VOID) in TerminateGame() function
737 TerminateGame(); in LoadLevel()
759 TerminateGame(); in LoadImages()
2940 TerminateGame(); in Control()
2949 TerminateGame(); in _Assert()
2966 TerminateGame(); in _ErrMsg()
H A Djsector.c805 TerminateGame(); in JS_DrawMirrors()
1235 TerminateGame(); in JS_PlockError()
H A Dconsole.c387 TerminateGame(); in CON_InitConsole()
H A Dnet.c596 TerminateGame(); in waitforeverybody()
H A Dtrack.c874 TerminateGame(); in SectorObjectSetupBounds()
3652 TerminateGame(); in ActorTrackDecide()
H A Dgame.h2350 void TerminateGame(void ); // game.c
H A Dmenus.c128 void TerminateGame(void);
4257 TerminateGame(); in MNU_DownLevel()
H A Dplayer.c4637 TerminateGame(); in PlayerOnLadder()
4792 TerminateGame(); in GetOverlapSector()
4882 TerminateGame(); in GetOverlapSector2()
H A Dsprite.c2879 TerminateGame(); in SpriteSetup()
4953 TerminateGame(); in ActorDrop()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsounds.cpp727 TerminateGame(); in _PlayerSound()
741 TerminateGame(); in _PlayerSound()
782 TerminateGame(); in LockSound()
1161 TerminateGame(); in ReadSound()
1966 TerminateGame(); in DoUpdateSounds3D()
1991 TerminateGame(); in DoUpdateSounds3D()
H A Ddemo.cpp231 TerminateGame(); in DemoReadHeader()
612 TerminateGame(); in DemoPlayBack()
H A Dsync.cpp525 TerminateGame(); in demosync_test()
H A Dgame.cpp480 TerminateGame(); in AllocMem()
552 TerminateGame(); in CallocMem()
656 TerminateGame(void) in TerminateGame() function
696 TerminateGame(); in LoadLevel()
712 TerminateGame(); in LoadImages()
2913 TerminateGame(); in Control()
2923 TerminateGame(); in _Assert()
2941 TerminateGame(); in _ErrMsg()
H A Djsector.cpp801 TerminateGame(); in JS_DrawMirrors()
1223 TerminateGame(); in JS_PlockError()
H A Dconsole.cpp388 TerminateGame(); in CON_InitConsole()
H A Dnetwork.cpp702 TerminateGame(); in waitforeverybody()
H A Dtrack.cpp874 TerminateGame(); in SectorObjectSetupBounds()
3637 TerminateGame(); in ActorTrackDecide()
H A Dgame.h2341 void TerminateGame(void); // game.c
H A Dmenus.cpp127 void TerminateGame(void);
4221 TerminateGame(); in MNU_DownLevel()
H A Dplayer.cpp4711 TerminateGame(); in PlayerOnLadder()
4865 TerminateGame(); in GetOverlapSector()
4955 TerminateGame(); in GetOverlapSector2()
/dports/games/xye/xye-0.12.2/src/
H A Dxye.cpp1877 game::TerminateGame(false); in MoveXye()
2274 void game::TerminateGame(bool good) in TerminateGame() function in game
3068 game::TerminateGame(); in SetLives()
3101 game::TerminateGame(); in Kill()
3118 game::TerminateGame(); in Kill()
7934 game::TerminateGame(true); in trypush()
H A Dxye.h1524 static void TerminateGame(bool good=false);

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