Searched refs:TerminateGame (Results 1 – 25 of 26) sorted by relevance
12
705 TerminateGame(); in _PlayerSound()719 TerminateGame(); in _PlayerSound()760 TerminateGame(); in LockSound()1143 TerminateGame(); in ReadSound()1985 TerminateGame(); in DoUpdateSounds3D()2009 TerminateGame(); in DoUpdateSounds3D()
232 TerminateGame(); in DemoReadHeader()571 TerminateGame(); in DemoPlayBack()
529 TerminateGame(); in demosync_test()
496 TerminateGame(); in AllocMem()561 TerminateGame(); in CallocMem()695 TerminateGame(VOID) in TerminateGame() function737 TerminateGame(); in LoadLevel()759 TerminateGame(); in LoadImages()2940 TerminateGame(); in Control()2949 TerminateGame(); in _Assert()2966 TerminateGame(); in _ErrMsg()
805 TerminateGame(); in JS_DrawMirrors()1235 TerminateGame(); in JS_PlockError()
387 TerminateGame(); in CON_InitConsole()
596 TerminateGame(); in waitforeverybody()
874 TerminateGame(); in SectorObjectSetupBounds()3652 TerminateGame(); in ActorTrackDecide()
2350 void TerminateGame(void ); // game.c
128 void TerminateGame(void);4257 TerminateGame(); in MNU_DownLevel()
4637 TerminateGame(); in PlayerOnLadder()4792 TerminateGame(); in GetOverlapSector()4882 TerminateGame(); in GetOverlapSector2()
2879 TerminateGame(); in SpriteSetup()4953 TerminateGame(); in ActorDrop()
727 TerminateGame(); in _PlayerSound()741 TerminateGame(); in _PlayerSound()782 TerminateGame(); in LockSound()1161 TerminateGame(); in ReadSound()1966 TerminateGame(); in DoUpdateSounds3D()1991 TerminateGame(); in DoUpdateSounds3D()
231 TerminateGame(); in DemoReadHeader()612 TerminateGame(); in DemoPlayBack()
525 TerminateGame(); in demosync_test()
480 TerminateGame(); in AllocMem()552 TerminateGame(); in CallocMem()656 TerminateGame(void) in TerminateGame() function696 TerminateGame(); in LoadLevel()712 TerminateGame(); in LoadImages()2913 TerminateGame(); in Control()2923 TerminateGame(); in _Assert()2941 TerminateGame(); in _ErrMsg()
801 TerminateGame(); in JS_DrawMirrors()1223 TerminateGame(); in JS_PlockError()
388 TerminateGame(); in CON_InitConsole()
702 TerminateGame(); in waitforeverybody()
874 TerminateGame(); in SectorObjectSetupBounds()3637 TerminateGame(); in ActorTrackDecide()
2341 void TerminateGame(void); // game.c
127 void TerminateGame(void);4221 TerminateGame(); in MNU_DownLevel()
4711 TerminateGame(); in PlayerOnLadder()4865 TerminateGame(); in GetOverlapSector()4955 TerminateGame(); in GetOverlapSector2()
1877 game::TerminateGame(false); in MoveXye()2274 void game::TerminateGame(bool good) in TerminateGame() function in game3068 game::TerminateGame(); in SetLives()3101 game::TerminateGame(); in Kill()3118 game::TerminateGame(); in Kill()7934 game::TerminateGame(true); in trypush()
1524 static void TerminateGame(bool good=false);