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Searched refs:TerrainHarvester (Results 1 – 8 of 8) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/action/
H A Daction_resource.cpp466 if (resinfo.TerrainHarvester) { in MoveToResource()
501 if (resinfo.TerrainHarvester) { in StartGathering()
690 if (resinfo.HarvestFromOutside || resinfo.TerrainHarvester) { in GatherResource()
699 Assert(resinfo.HarvestFromOutside || resinfo.TerrainHarvester); in GatherResource()
735 if (resinfo.TerrainHarvester) { in GatherResource()
794 if (resinfo.TerrainHarvester) { in GatherResource()
844 if (!resinfo.TerrainHarvester) { in StopGathering()
912 if (!(resinfo.HarvestFromOutside || resinfo.TerrainHarvester)) { in StopGathering()
1052 if (resinfo.TerrainHarvester) { in WaitInDepot()
1148 if (!resinfo.TerrainHarvester) { in DropResource()
[all …]
H A Dactions.cpp414 && (!resinfo.TerrainHarvester || unit.ResourcesHeld < resinfo.ResourceCapacity)) { in HandleUnitAction()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dunittype.h91 TerrainHarvester(0), LoseResources(0), HarvestFromOutside(0), in ResourceInfo()
103 unsigned char TerrainHarvester; /// Unit will harvest terrain(wood only for now). variable
/dports/games/stratagus/stratagus-3.2.0/src/ai/
H A Dai_building.cpp446 if (resinfo && resinfo->TerrainHarvester) { in AiFindBuildingPlace()
H A Dai_resource.cpp1028 if (resinfo.TerrainHarvester) { in AiAssignHarvester()
/dports/games/stratagus/stratagus-3.2.0/src/ui/
H A Dmouse.cpp211 if (!resinfo.TerrainHarvester || unit.ResourcesHeld >= resinfo.ResourceCapacity) { in DoRightButton_Harvest_Unit()
259 && type.ResInfo[res]->TerrainHarvester in DoRightButton_Harvest_Pos()
1316 && unit.Type->ResInfo[res]->TerrainHarvester in SendResource()
H A Dbotpanel.cpp901 … && ((unit.ResourcesHeld > 0 && !unit.Type->ResInfo[unit.CurrentResource]->TerrainHarvester) in IsButtonAllowed()
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dscript_unittype.cpp958 res->TerrainHarvester = 1; in CclDefineUnitType()