Searched refs:TerrainHarvester (Results 1 – 8 of 8) sorted by relevance
466 if (resinfo.TerrainHarvester) { in MoveToResource()501 if (resinfo.TerrainHarvester) { in StartGathering()690 if (resinfo.HarvestFromOutside || resinfo.TerrainHarvester) { in GatherResource()699 Assert(resinfo.HarvestFromOutside || resinfo.TerrainHarvester); in GatherResource()735 if (resinfo.TerrainHarvester) { in GatherResource()794 if (resinfo.TerrainHarvester) { in GatherResource()844 if (!resinfo.TerrainHarvester) { in StopGathering()912 if (!(resinfo.HarvestFromOutside || resinfo.TerrainHarvester)) { in StopGathering()1052 if (resinfo.TerrainHarvester) { in WaitInDepot()1148 if (!resinfo.TerrainHarvester) { in DropResource()[all …]
414 && (!resinfo.TerrainHarvester || unit.ResourcesHeld < resinfo.ResourceCapacity)) { in HandleUnitAction()
91 TerrainHarvester(0), LoseResources(0), HarvestFromOutside(0), in ResourceInfo()103 unsigned char TerrainHarvester; /// Unit will harvest terrain(wood only for now). variable
446 if (resinfo && resinfo->TerrainHarvester) { in AiFindBuildingPlace()
1028 if (resinfo.TerrainHarvester) { in AiAssignHarvester()
211 if (!resinfo.TerrainHarvester || unit.ResourcesHeld >= resinfo.ResourceCapacity) { in DoRightButton_Harvest_Unit()259 && type.ResInfo[res]->TerrainHarvester in DoRightButton_Harvest_Pos()1316 && unit.Type->ResInfo[res]->TerrainHarvester in SendResource()
901 … && ((unit.ResourcesHeld > 0 && !unit.Type->ResInfo[unit.CurrentResource]->TerrainHarvester) in IsButtonAllowed()
958 res->TerrainHarvester = 1; in CclDefineUnitType()