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Searched refs:Terrain_Sand (Results 1 – 18 of 18) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapGenerator.cpp297 if(map(x,y) != Terrain_Sand) { in makeSpot()
323 if(map(spotX, spotY) == Terrain_Sand) { in addRockBits()
343 if(map(spotX, spotY) == Terrain_Sand) { in addSpiceBlooms()
H A DMapEditorRadarView.cpp123 if(map(x,y) == Terrain_Sand) { in updateRadarSurface()
H A DNewMapWindow.cpp304 mapdata = MapData(sizeX, sizeY, Terrain_Sand); in onMapPropertiesChanged()
H A DMapEditor.cpp91 setMap(MapData(128,128,Terrain_Sand), MapInfo()); in MapEditor()
563 case Terrain_Sand: in saveMap()
929 case Terrain_Sand: in performTerrainChange()
1379 if(map(x,y) == Terrain_Sand) { in getTerrain()
1425 case Terrain_Sand: { in drawMap()
H A DMapEditorInterface.cpp254 …orModeTerrain_Sand.setOnClick(std::bind(&MapEditorInterface::onTerrainButton, this, Terrain_Sand)); in MapEditorInterface()
1016 editorModeTerrain_Sand.setToggleState( (terrainType == Terrain_Sand) ); in onTerrainButton()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/
H A DINIMapLoader.cpp129 int type = Terrain_Sand; in loadMap()
134 type = Terrain_Sand; in loadMap()
160 type = Terrain_Sand; in loadMap()
279 int type = Terrain_Sand; in loadMap()
284 type = Terrain_Sand; in loadMap()
324 type = Terrain_Sand; in loadMap()
H A DINIMapEditorLoader.cpp218 TERRAINTYPE type = Terrain_Sand; in loadMap()
223 type = Terrain_Sand; in loadMap()
263 type = Terrain_Sand; in loadMap()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/
H A DTrackedUnit.h45 case Terrain_Sand: return FixPt(1,5625); in getTerrainDifficulty()
H A DGroundUnit.h68 case Terrain_Sand: return FixPt(1,375); in getTerrainDifficulty()
H A DSandWorm.h66 case Terrain_Sand: return FixPt(1,25); in getTerrainDifficulty()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/MapEditor/
H A DMapData.h33 MapData(int sizeX, int sizeY, TERRAINTYPE terrainType = Terrain_Sand) {
H A DMapEditor.h100 TERRAINTYPE terrainType = Terrain_Sand;
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A Ddata.h107 Terrain_Sand, enumerator
H A DTile.h430 inline bool isSand() const { return (type == Terrain_Sand); } in isSand()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DTile.cpp38 type = Terrain_Sand; in Tile()
509 …if(type == Terrain_Sand || type == Terrain_Dunes || type == Terrain_Spice || type == Terrain_Thick… in setTrack()
687 setType(Terrain_Sand); in harvestSpice()
696 type = Terrain_Sand; in setSpice()
848 setType(Terrain_Sand); in triggerSpecialBloom()
1034 case Terrain_Sand: { in getTerrainTile()
H A DMapSeed.cpp547 TERRAINTYPE terrainType = Terrain_Sand; in createMapWithSeed()
553 terrainType = Terrain_Sand; in createMapWithSeed()
H A DMap.cpp235 … } else if((pTile->getType() == Terrain_Sand) || (pTile->getType() == Terrain_Spice)) { in damage()
623 if(getTile(coord)->getType() == Terrain_Sand) { in spiceRemoved()
H A Dsand.cpp477 case Terrain_Sand: color = COLOR_DESERTSAND; break; in getColorByTerrainType()