Searched refs:Terrain_Sand (Results 1 – 18 of 18) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/ |
H A D | MapGenerator.cpp | 297 if(map(x,y) != Terrain_Sand) { in makeSpot() 323 if(map(spotX, spotY) == Terrain_Sand) { in addRockBits() 343 if(map(spotX, spotY) == Terrain_Sand) { in addSpiceBlooms()
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H A D | MapEditorRadarView.cpp | 123 if(map(x,y) == Terrain_Sand) { in updateRadarSurface()
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H A D | NewMapWindow.cpp | 304 mapdata = MapData(sizeX, sizeY, Terrain_Sand); in onMapPropertiesChanged()
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H A D | MapEditor.cpp | 91 setMap(MapData(128,128,Terrain_Sand), MapInfo()); in MapEditor() 563 case Terrain_Sand: in saveMap() 929 case Terrain_Sand: in performTerrainChange() 1379 if(map(x,y) == Terrain_Sand) { in getTerrain() 1425 case Terrain_Sand: { in drawMap()
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H A D | MapEditorInterface.cpp | 254 …orModeTerrain_Sand.setOnClick(std::bind(&MapEditorInterface::onTerrainButton, this, Terrain_Sand)); in MapEditorInterface() 1016 editorModeTerrain_Sand.setToggleState( (terrainType == Terrain_Sand) ); in onTerrainButton()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/ |
H A D | INIMapLoader.cpp | 129 int type = Terrain_Sand; in loadMap() 134 type = Terrain_Sand; in loadMap() 160 type = Terrain_Sand; in loadMap() 279 int type = Terrain_Sand; in loadMap() 284 type = Terrain_Sand; in loadMap() 324 type = Terrain_Sand; in loadMap()
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H A D | INIMapEditorLoader.cpp | 218 TERRAINTYPE type = Terrain_Sand; in loadMap() 223 type = Terrain_Sand; in loadMap() 263 type = Terrain_Sand; in loadMap()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/ |
H A D | TrackedUnit.h | 45 case Terrain_Sand: return FixPt(1,5625); in getTerrainDifficulty()
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H A D | GroundUnit.h | 68 case Terrain_Sand: return FixPt(1,375); in getTerrainDifficulty()
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H A D | SandWorm.h | 66 case Terrain_Sand: return FixPt(1,25); in getTerrainDifficulty()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/MapEditor/ |
H A D | MapData.h | 33 MapData(int sizeX, int sizeY, TERRAINTYPE terrainType = Terrain_Sand) {
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H A D | MapEditor.h | 100 TERRAINTYPE terrainType = Terrain_Sand;
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | data.h | 107 Terrain_Sand, enumerator
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H A D | Tile.h | 430 inline bool isSand() const { return (type == Terrain_Sand); } in isSand()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Tile.cpp | 38 type = Terrain_Sand; in Tile() 509 …if(type == Terrain_Sand || type == Terrain_Dunes || type == Terrain_Spice || type == Terrain_Thick… in setTrack() 687 setType(Terrain_Sand); in harvestSpice() 696 type = Terrain_Sand; in setSpice() 848 setType(Terrain_Sand); in triggerSpecialBloom() 1034 case Terrain_Sand: { in getTerrainTile()
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H A D | MapSeed.cpp | 547 TERRAINTYPE terrainType = Terrain_Sand; in createMapWithSeed() 553 terrainType = Terrain_Sand; in createMapWithSeed()
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H A D | Map.cpp | 235 … } else if((pTile->getType() == Terrain_Sand) || (pTile->getType() == Terrain_Spice)) { in damage() 623 if(getTile(coord)->getType() == Terrain_Sand) { in spiceRemoved()
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H A D | sand.cpp | 477 case Terrain_Sand: color = COLOR_DESERTSAND; break; in getColorByTerrainType()
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