Searched refs:Terrain_SpiceBloom (Results 1 – 12 of 12) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/include/units/ |
H A D | TrackedUnit.h | 51 case Terrain_SpiceBloom: return FixPt(1,5625); in getTerrainDifficulty()
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H A D | GroundUnit.h | 74 case Terrain_SpiceBloom: return FixPt(1,375); in getTerrainDifficulty()
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H A D | SandWorm.h | 72 case Terrain_SpiceBloom: return FixPt(1,25); in getTerrainDifficulty()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | data.h | 113 Terrain_SpiceBloom, enumerator
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H A D | Tile.h | 432 inline bool isSpiceBloom() const { return (type == Terrain_SpiceBloom); } in isSpiceBloom()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/ |
H A D | MapGenerator.cpp | 346 map(position.x,position.y) = Terrain_SpiceBloom; in addSpiceBlooms()
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H A D | MapEditorInterface.cpp | 285 …n_SpiceBloom.setOnClick(std::bind(&MapEditorInterface::onTerrainButton, this, Terrain_SpiceBloom)); in MapEditorInterface() 332 …n_SpiceBloom.setOnClick(std::bind(&MapEditorInterface::onTerrainButton, this, Terrain_SpiceBloom)); in MapEditorInterface() 1021 editorModeTerrain_SpiceBloom.setToggleState( (terrainType == Terrain_SpiceBloom) ); in onTerrainButton() 1025 editorModeClassicTerrain_SpiceBloom.setToggleState( (terrainType == Terrain_SpiceBloom) ); in onTerrainButton()
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H A D | MapEditor.cpp | 553 case Terrain_SpiceBloom: { in saveMap() 735 case Terrain_SpiceBloom: { in performMapEdit() 931 case Terrain_SpiceBloom: in performTerrainChange() 1389 terrainType = Terrain_SpiceBloom; in getTerrain() 1479 case Terrain_SpiceBloom: { in drawMap()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/ |
H A D | INIMapLoader.cpp | 182 currentGameMap->getTile(xpos,ypos)->setType(Terrain_SpiceBloom); in loadMap() 314 type = Terrain_SpiceBloom; in loadMap()
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H A D | INIMapEditorLoader.cpp | 253 type = Terrain_SpiceBloom; in loadMap()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | sand.cpp | 480 case Terrain_SpiceBloom: color = COLOR_BLOOM; break; in getColorByTerrainType()
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H A D | Tile.cpp | 1088 case Terrain_SpiceBloom: { in getTerrainTile()
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