Searched refs:TestMaterialFlag (Results 1 – 10 of 10) sorted by relevance
396 …ol SurfaceCastsShadow( void ) const { return TestMaterialFlag( MF_FORCESHADOWS ) || !TestMateri… in SurfaceCastsShadow()472 bool LightCastsShadows() const { return TestMaterialFlag( MF_FORCESHADOWS ) || in LightCastsShadows()473 ( !fogLight && !ambientLight && !blendLight && !TestMaterialFlag( MF_NOSHADOWS ) ); } in LightCastsShadows()498 bool TestMaterialFlag( const int flag ) const { return ( materialFlags & flag ) != 0; } in TestMaterialFlag() function
258 if ( pStage->privatePolygonOffset && !surf->material->TestMaterialFlag(MF_POLYGONOFFSET) ) { in RB_FinishStageTexturing()412 if ( shader->TestMaterialFlag(MF_POLYGONOFFSET) ) { in RB_T_FillDepthBuffer()505 if ( shader->TestMaterialFlag(MF_POLYGONOFFSET) ) { in RB_T_FillDepthBuffer()745 if ( shader->TestMaterialFlag(MF_POLYGONOFFSET) ) { in RB_STD_T_RenderShaderPasses()958 if ( shader->TestMaterialFlag(MF_POLYGONOFFSET) ) { in RB_STD_T_RenderShaderPasses()
669 if ( TestMaterialFlag( MF_DEFAULTED ) ) { // we have a parse error in ParseExpressionPriority()1120 if ( TestMaterialFlag( MF_DEFAULTED ) ) { // we have a parse error in ParseStage()1806 if ( TestMaterialFlag( MF_DEFAULTED ) ) { // we have a parse error in ParseMaterial()2211 if ( TestMaterialFlag(MF_POLYGONOFFSET) ) { in Parse()2318 if ( TestMaterialFlag( MF_DEFAULTED ) ) { in Parse()
1164 } else if ( !lightDef->parms.noShadows && sint->shader->TestMaterialFlag(MF_NOSELFSHADOW) ) { in AddActiveInteraction()1237 if ( sint->shader->TestMaterialFlag( MF_NOSELFSHADOW ) ) { in AddActiveInteraction()
561 if ( ldef->lightShader->TestMaterialFlag( MF_NOPORTALFOG ) ) { in R_CreateLightDefFogPortals()
188 if (pScannedFace->d_texture->TestMaterialFlag(QER_TRANS)) in Select_AutoCaulk()
336 …if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && !idStr::Icmpn( mat->GetName(), … in OnRefresh()360 …if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && idStr::Icmpn( mat->GetName(), "… in OnRefresh()
213 if (!mat->TestMaterialFlag(MF_EDITOR_VISIBLE)) { in NextPos()
288 if ( mat && !mat->TestMaterialFlag( MF_DEFAULTED ) ) { in ParseInternalVar()
1422 if ( background && !background->TestMaterialFlag( MF_DEFAULTED ) ) { in SetupBackground()