/dports/games/lskat/lskat-21.12.3/src/ |
H A D | display_intro.cpp | 98 TextSprite *text1a = new TextSprite(s1, QStringLiteral("name-front"), mTheme, scene()); in loop() 103 TextSprite *text1b = new TextSprite(s1, QStringLiteral("name-back"), mTheme, scene()); in loop() 108 TextSprite *text2a = new TextSprite(s2, QStringLiteral("for-front"), mTheme, scene()); in loop() 113 TextSprite *text2b = new TextSprite(s2, QStringLiteral("for-back"), mTheme, scene()); in loop() 118 TextSprite *text3a = new TextSprite(s3, QStringLiteral("kde-front"), mTheme, scene()); in loop() 123 TextSprite *text3b = new TextSprite(s3, QStringLiteral("kde-back"), mTheme, scene()); in loop()
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H A D | textsprite.cpp | 18 TextSprite::TextSprite(const QString &text, const QString &id, ThemeManager *theme, QGraphicsScene … in TextSprite() function in TextSprite 29 TextSprite::TextSprite(const QString &id, ThemeManager *theme, QGraphicsScene *scene) in TextSprite() function in TextSprite 38 void TextSprite::setText(const QString &text) in setText() 46 void TextSprite::changeTheme() in changeTheme()
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H A D | textsprite.h | 20 class TextSprite : public QGraphicsTextItem, public virtual Themable 30 TextSprite(const QString &text, const QString &id, ThemeManager *theme, QGraphicsScene *scene); 38 TextSprite(const QString &id, ThemeManager *theme, QGraphicsScene *scene);
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H A D | display_two.h | 28 class TextSprite; variable 167 TextSprite *mText[3];
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H A D | lskatclasses.fig | 73 4 0 0 50 0 0 24 0.0000 4 330 1545 1035 9945 TextSprite\001
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H A D | display_two.cpp | 71 mText[0] = new TextSprite(QStringLiteral("scoretext0"), mTheme, scene()); in DisplayTwo() 75 mText[1] = new TextSprite(QStringLiteral("scoretext1"), mTheme, scene()); in DisplayTwo() 79 mText[2] = new TextSprite(QStringLiteral("resulttext"), mTheme, scene()); in DisplayTwo()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | text.cpp | 452 TextSprite::TextSprite() in TextSprite() function in TextSprite 457 TextSprite::TextSprite( const std::string & msg, int ft, s32 ax, s32 ay ) in TextSprite() function in TextSprite 463 void TextSprite::Show( void ) in Show() 469 void TextSprite::Hide( void ) in Hide() 476 void TextSprite::SetText( const std::string & msg ) in SetText() 490 void TextSprite::SetFont( int ft ) in SetFont() 497 void TextSprite::SetPos( s32 ax, s32 ay ) in SetPos() 502 int TextSprite::w( void ) const in w() 507 int TextSprite::h( void ) const in h() 512 bool TextSprite::isShow( void ) const in isShow() [all …]
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H A D | text.h | 95 class TextSprite : protected Text 98 TextSprite(); 99 TextSprite( const std::string &, int ft, s32, s32 );
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H A D | statusbar.h | 28 class StatusBar : public TextSprite
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H A D | ui_tool.cpp | 97 TextSprite _text;
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/sprite/ |
H A D | TextSprite.java | 28 public class TextSprite extends ImageSprite { class 33 private TextSprite(Image image) { in TextSprite() method in TextSprite 44 public static TextSprite createTextSprite(String text, final Color textColor) { in createTextSprite() 53 return new TextSprite(image); in createTextSprite()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/ |
H A D | Spell2DView.java | 28 import games.stendhal.client.sprite.TextSprite; 136 TextSprite positionSprite = TextSprite.createTextSprite(getPositionInSlot(), Color.WHITE); in draw()
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H A D | StackableItem2DView.java | 24 import games.stendhal.client.sprite.TextSprite; 83 return TextSprite.createTextSprite(label, Color.WHITE); in getQuantitySprite()
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H A D | RPEntity2DView.java | 48 import games.stendhal.client.sprite.TextSprite; 279 return TextSprite.createTextSprite(entity.getTitle(), nameColor); in createTitleSprite() 1023 sprite = TextSprite.createTextSprite(floater.getText(), floater.getType().getColor()); in onFloatersChanged()
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/dports/games/xblast/xblast-2.10.4/ |
H A D | sprite.h | 106 } TextSprite; typedef 120 TextSprite text;
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game_scenarioinfo.cpp | 142 void RedrawRatingInfo( TextSprite & sprite ) in RedrawRatingInfo() 222 TextSprite rating; in ChooseNewMap()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog_armyinfo.cpp | 740 …TextSprite tsTotal( std::to_string( gold ) + " (" + _( "Total: " ) + std::to_string( world.GetKing… in ArmyJoinWithCost() 763 TextSprite tsNotEnoughGold; in ArmyJoinWithCost() 782 TextSprite noRoom1; in ArmyJoinWithCost() 785 TextSprite noRoom2; in ArmyJoinWithCost()
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H A D | dialog_marketplace.cpp | 194 TextSprite textSell; 195 TextSprite textBuy;
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/dports/devel/RStudio/rstudio-2021.09.1-372/dependencies/common/r2d3/vignettes/gallery/bubbles/ |
H A D | flare.csv | 56 flare.display.TextSprite,10066
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/dports/devel/RStudio/rstudio-2021.09.1-372/dependencies/common/r2d3/vignettes/gallery/dendogram/ |
H A D | flare.csv | 56 flare.display.TextSprite,10066
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/dports/devel/RStudio/rstudio-2021.09.1-372/dependencies/common/r2d3/vignettes/gallery/radialtree/ |
H A D | flare.csv | 56 flare.display.TextSprite,10066
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