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Searched refs:TextureLightingTable (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.h190 extern unsigned char *TextureLightingTable;
H A Dio.c119 unsigned char *TextureLightingTable = 0; variable
H A Dchnkload.cpp461 extern unsigned char *TextureLightingTable;
1272 if(TextureLightingTable) in copy_rif_tlt()
1274 DeallocateMem(TextureLightingTable); in copy_rif_tlt()
1275 TextureLightingTable = 0; in copy_rif_tlt()
1287 TextureLightingTable = (unsigned char*)AllocateMem(tltch->width * tltch->num_levels); in copy_rif_tlt()
1288 memcpy(TextureLightingTable,tltch->table,tltch->width*tltch->num_levels); in copy_rif_tlt()