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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/misc/
H A Dcocktail-cab-portrait.glsl40 uniform COMPAT_PRECISION vec2 TextureSize;
45 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
61 TEX0.xy = TEX0.xy - 0.5 * InputSize / TextureSize;
63 TEX0.xy = TEX0.xy + 0.5 * InputSize / TextureSize;
64 t1.xy = 1.* InputSize / TextureSize - TEX0.xy;
65 TEX0.xy -= vec2(x_loc, y_loc) * InputSize / TextureSize;
66 t1.xy -= vec2(x_loc, y_loc) * InputSize / TextureSize;
95 uniform COMPAT_PRECISION vec2 TextureSize;
105 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
H A Dflip-horizontal.glsl37 uniform COMPAT_PRECISION vec2 TextureSize;
42 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
54 float offset = 0.5 * InputSize.x / TextureSize.x;
85 uniform COMPAT_PRECISION vec2 TextureSize;
94 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
H A Dbob-deinterlacing.glsl39 uniform COMPAT_PRECISION vec2 TextureSize;
44 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
79 uniform COMPAT_PRECISION vec2 TextureSize;
88 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
91 #define one_pixel vec2(1.0 / TextureSize)
110 FragColor = bob(TextureSize, InputSize, float(FrameCount), TEX0.xy, Texture);
H A Dinterlacing.glsl42 uniform COMPAT_PRECISION vec2 TextureSize;
47 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
82 uniform COMPAT_PRECISION vec2 TextureSize;
91 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
112 {y = TextureSize.y * vTexCoord.y + (tick * enable_480i) + top_field_first;}
114 {y = 2.000001 * TextureSize.y * vTexCoord.y + top_field_first;}
H A Dflicker.glsl34 uniform COMPAT_PRECISION vec2 TextureSize;
39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
74 uniform COMPAT_PRECISION vec2 TextureSize;
83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/
H A Dds-hybrid-view.glsl48 uniform COMPAT_PRECISION vec2 TextureSize;
53 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
63 vec2 video_scale = floor(OutSize.xy / TextureSize.xy);
66 vTexCoord *= InputSize / TextureSize;
95 uniform COMPAT_PRECISION vec2 TextureSize;
108 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
117 vec2 coord = vTexCoord * TextureSize / InputSize;
118 vec2 bigCoord = coord + vec2(0.0, 0.0 + (screen_toggle * InputSize.y / TextureSize.y));
123 smallCoord = coord * vec2(2.25) + (vec2(-2.25, 0.) * InputSize.xy / TextureSize.xy);
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/stereoscopic-3d/shaders/
H A Dshutter-3d.glsl44 uniform COMPAT_PRECISION vec2 TextureSize;
49 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
67 vec2 temp_coord = TexCoord.xy - 0.5 * InputSize / TextureSize;
71 temp_coord += 0.5 * InputSize / TextureSize;
72 left_coord = temp_coord.xy - vec2(0.5 + separation,0.) * InputSize / TextureSize;
73 right_coord = temp_coord.xy + vec2(0.5 + separation,0.) * InputSize / TextureSize;
103 uniform COMPAT_PRECISION vec2 TextureSize;
115 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
137 vec2 left_fragcoord = left_coord * InputSize / TextureSize;
141 vec2 right_fragcoord = right_coord * InputSize / TextureSize;
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/
H A Dsnes-hires-blend.glsl42 uniform COMPAT_PRECISION vec2 TextureSize;
47 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
54 vec2 ps = vec2(1.0 / TextureSize.x, 1.0 / TextureSize.y);
86 uniform COMPAT_PRECISION vec2 TextureSize;
96 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
102 float fp = round(fract(0.5*vTexCoord.x*TextureSize.x));
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/ntsc/shaders/
H A Dntsc-stock.glsl29 uniform COMPAT_PRECISION vec2 TextureSize;
34 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
70 uniform COMPAT_PRECISION vec2 TextureSize;
79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/blurs/kawase/
H A Dlinearize.glsl30 uniform COMPAT_PRECISION vec2 TextureSize;
35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
70 uniform COMPAT_PRECISION vec2 TextureSize;
79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
H A Ddelinearize.glsl30 uniform COMPAT_PRECISION vec2 TextureSize;
35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
70 uniform COMPAT_PRECISION vec2 TextureSize;
79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
H A Dscreen_combine.glsl30 uniform COMPAT_PRECISION vec2 TextureSize;
35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
70 uniform COMPAT_PRECISION vec2 TextureSize;
81 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
H A Dkawase0.glsl34 uniform COMPAT_PRECISION vec2 TextureSize;
39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
74 uniform COMPAT_PRECISION vec2 TextureSize;
83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
104 vec2 offset = InputSize.xy / TextureSize.xy;
H A Dkawase1.glsl34 uniform COMPAT_PRECISION vec2 TextureSize;
39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
74 uniform COMPAT_PRECISION vec2 TextureSize;
83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
104 vec2 offset = InputSize.xy / TextureSize.xy;
H A Dkawase2.glsl34 uniform COMPAT_PRECISION vec2 TextureSize;
39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
74 uniform COMPAT_PRECISION vec2 TextureSize;
83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
104 vec2 offset = InputSize.xy / TextureSize.xy;
H A Dkawase3.glsl34 uniform COMPAT_PRECISION vec2 TextureSize;
39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
74 uniform COMPAT_PRECISION vec2 TextureSize;
83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
104 vec2 offset = InputSize.xy / TextureSize.xy;
H A Dkawase4.glsl34 uniform COMPAT_PRECISION vec2 TextureSize;
39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
74 uniform COMPAT_PRECISION vec2 TextureSize;
83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
104 vec2 offset = InputSize.xy / TextureSize.xy;
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/linear/
H A Dlinearize.glsl30 uniform COMPAT_PRECISION vec2 TextureSize;
35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
70 uniform COMPAT_PRECISION vec2 TextureSize;
79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/shader-files/
H A Dgb-pass-5.glsl34 uniform COMPAT_PRECISION vec2 TextureSize;
39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
57 vec2 middle = vec2(0.5, 0.5) * InputSize.xy / TextureSize.xy;
61 tex_border = TEX0.xy * (TextureSize.xy / InputSize.xy);
92 uniform COMPAT_PRECISION vec2 TextureSize;
103 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
/dports/games/stratagus/stratagus-3.2.0/tools/shaders/
H A Dcrt-lottes.cg.glsl37 uniform COMPAT_PRECISION vec2 TextureSize;
620 _pos0096 = _pos12*TextureSize.xy;
688 _x0162 = _pos12*TextureSize.xy;
763 _pos0220 = _pos12*TextureSize.xy;
866 _pos0316 = _pos12*TextureSize.xy;
884 _pos0340 = _pos12*TextureSize.xy;
892 _pos0352 = _pos12*TextureSize.xy;
899 _pos0364 = _pos12*TextureSize.xy;
1033 _pos0478 = _pos12*TextureSize.xy;
1236 _pos0654 = _pos12*TextureSize.xy;
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/reshade/shaders/bloom/
H A DBloomPass1.glsl29 uniform COMPAT_PRECISION vec2 TextureSize;
34 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
69 uniform COMPAT_PRECISION vec2 TextureSize;
78 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
98 #define PixelSize (1.0 / TextureSize.xy)
H A DBloomPass2.glsl29 uniform COMPAT_PRECISION vec2 TextureSize;
34 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
69 uniform COMPAT_PRECISION vec2 TextureSize;
78 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
98 #define PixelSize (1.0 / TextureSize.xy)
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/auto-box/
H A Dbox-center.glsl36 uniform COMPAT_PRECISION vec2 TextureSize;
41 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
51 vec2 middle = vec2(0.5) * InputSize.xy / TextureSize.xy;
82 uniform COMPAT_PRECISION vec2 TextureSize;
91 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
H A Dbox-max.glsl36 uniform COMPAT_PRECISION vec2 TextureSize;
41 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
60 vec2 middle = vec2(0.5) * InputSize.xy / TextureSize.xy;
91 uniform COMPAT_PRECISION vec2 TextureSize;
100 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
H A Dbox.glsl39 uniform COMPAT_PRECISION vec2 TextureSize;
44 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
62 vec2 middle = vec2(0.5) * InputSize.xy / TextureSize.xy;
93 uniform COMPAT_PRECISION vec2 TextureSize;
102 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize

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