/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/misc/ |
H A D | cocktail-cab-portrait.glsl | 40 uniform COMPAT_PRECISION vec2 TextureSize; 45 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 61 TEX0.xy = TEX0.xy - 0.5 * InputSize / TextureSize; 63 TEX0.xy = TEX0.xy + 0.5 * InputSize / TextureSize; 64 t1.xy = 1.* InputSize / TextureSize - TEX0.xy; 65 TEX0.xy -= vec2(x_loc, y_loc) * InputSize / TextureSize; 66 t1.xy -= vec2(x_loc, y_loc) * InputSize / TextureSize; 95 uniform COMPAT_PRECISION vec2 TextureSize; 105 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
H A D | flip-horizontal.glsl | 37 uniform COMPAT_PRECISION vec2 TextureSize; 42 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 54 float offset = 0.5 * InputSize.x / TextureSize.x; 85 uniform COMPAT_PRECISION vec2 TextureSize; 94 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
H A D | bob-deinterlacing.glsl | 39 uniform COMPAT_PRECISION vec2 TextureSize; 44 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 79 uniform COMPAT_PRECISION vec2 TextureSize; 88 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 91 #define one_pixel vec2(1.0 / TextureSize) 110 FragColor = bob(TextureSize, InputSize, float(FrameCount), TEX0.xy, Texture);
|
H A D | interlacing.glsl | 42 uniform COMPAT_PRECISION vec2 TextureSize; 47 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 82 uniform COMPAT_PRECISION vec2 TextureSize; 91 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 112 {y = TextureSize.y * vTexCoord.y + (tick * enable_480i) + top_field_first;} 114 {y = 2.000001 * TextureSize.y * vTexCoord.y + top_field_first;}
|
H A D | flicker.glsl | 34 uniform COMPAT_PRECISION vec2 TextureSize; 39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 74 uniform COMPAT_PRECISION vec2 TextureSize; 83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/ |
H A D | ds-hybrid-view.glsl | 48 uniform COMPAT_PRECISION vec2 TextureSize; 53 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 63 vec2 video_scale = floor(OutSize.xy / TextureSize.xy); 66 vTexCoord *= InputSize / TextureSize; 95 uniform COMPAT_PRECISION vec2 TextureSize; 108 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 117 vec2 coord = vTexCoord * TextureSize / InputSize; 118 vec2 bigCoord = coord + vec2(0.0, 0.0 + (screen_toggle * InputSize.y / TextureSize.y)); 123 smallCoord = coord * vec2(2.25) + (vec2(-2.25, 0.) * InputSize.xy / TextureSize.xy);
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/stereoscopic-3d/shaders/ |
H A D | shutter-3d.glsl | 44 uniform COMPAT_PRECISION vec2 TextureSize; 49 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 67 vec2 temp_coord = TexCoord.xy - 0.5 * InputSize / TextureSize; 71 temp_coord += 0.5 * InputSize / TextureSize; 72 left_coord = temp_coord.xy - vec2(0.5 + separation,0.) * InputSize / TextureSize; 73 right_coord = temp_coord.xy + vec2(0.5 + separation,0.) * InputSize / TextureSize; 103 uniform COMPAT_PRECISION vec2 TextureSize; 115 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 137 vec2 left_fragcoord = left_coord * InputSize / TextureSize; 141 vec2 right_fragcoord = right_coord * InputSize / TextureSize;
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/ |
H A D | snes-hires-blend.glsl | 42 uniform COMPAT_PRECISION vec2 TextureSize; 47 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 54 vec2 ps = vec2(1.0 / TextureSize.x, 1.0 / TextureSize.y); 86 uniform COMPAT_PRECISION vec2 TextureSize; 96 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 102 float fp = round(fract(0.5*vTexCoord.x*TextureSize.x));
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/ntsc/shaders/ |
H A D | ntsc-stock.glsl | 29 uniform COMPAT_PRECISION vec2 TextureSize; 34 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 70 uniform COMPAT_PRECISION vec2 TextureSize; 79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/blurs/kawase/ |
H A D | linearize.glsl | 30 uniform COMPAT_PRECISION vec2 TextureSize; 35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 70 uniform COMPAT_PRECISION vec2 TextureSize; 79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
H A D | delinearize.glsl | 30 uniform COMPAT_PRECISION vec2 TextureSize; 35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 70 uniform COMPAT_PRECISION vec2 TextureSize; 79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
H A D | screen_combine.glsl | 30 uniform COMPAT_PRECISION vec2 TextureSize; 35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 70 uniform COMPAT_PRECISION vec2 TextureSize; 81 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
H A D | kawase0.glsl | 34 uniform COMPAT_PRECISION vec2 TextureSize; 39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 74 uniform COMPAT_PRECISION vec2 TextureSize; 83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 104 vec2 offset = InputSize.xy / TextureSize.xy;
|
H A D | kawase1.glsl | 34 uniform COMPAT_PRECISION vec2 TextureSize; 39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 74 uniform COMPAT_PRECISION vec2 TextureSize; 83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 104 vec2 offset = InputSize.xy / TextureSize.xy;
|
H A D | kawase2.glsl | 34 uniform COMPAT_PRECISION vec2 TextureSize; 39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 74 uniform COMPAT_PRECISION vec2 TextureSize; 83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 104 vec2 offset = InputSize.xy / TextureSize.xy;
|
H A D | kawase3.glsl | 34 uniform COMPAT_PRECISION vec2 TextureSize; 39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 74 uniform COMPAT_PRECISION vec2 TextureSize; 83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 104 vec2 offset = InputSize.xy / TextureSize.xy;
|
H A D | kawase4.glsl | 34 uniform COMPAT_PRECISION vec2 TextureSize; 39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 74 uniform COMPAT_PRECISION vec2 TextureSize; 83 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 104 vec2 offset = InputSize.xy / TextureSize.xy;
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/linear/ |
H A D | linearize.glsl | 30 uniform COMPAT_PRECISION vec2 TextureSize; 35 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 70 uniform COMPAT_PRECISION vec2 TextureSize; 79 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/shader-files/ |
H A D | gb-pass-5.glsl | 34 uniform COMPAT_PRECISION vec2 TextureSize; 39 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 57 vec2 middle = vec2(0.5, 0.5) * InputSize.xy / TextureSize.xy; 61 tex_border = TEX0.xy * (TextureSize.xy / InputSize.xy); 92 uniform COMPAT_PRECISION vec2 TextureSize; 103 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
/dports/games/stratagus/stratagus-3.2.0/tools/shaders/ |
H A D | crt-lottes.cg.glsl | 37 uniform COMPAT_PRECISION vec2 TextureSize; 620 _pos0096 = _pos12*TextureSize.xy; 688 _x0162 = _pos12*TextureSize.xy; 763 _pos0220 = _pos12*TextureSize.xy; 866 _pos0316 = _pos12*TextureSize.xy; 884 _pos0340 = _pos12*TextureSize.xy; 892 _pos0352 = _pos12*TextureSize.xy; 899 _pos0364 = _pos12*TextureSize.xy; 1033 _pos0478 = _pos12*TextureSize.xy; 1236 _pos0654 = _pos12*TextureSize.xy; [all …]
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/reshade/shaders/bloom/ |
H A D | BloomPass1.glsl | 29 uniform COMPAT_PRECISION vec2 TextureSize; 34 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 69 uniform COMPAT_PRECISION vec2 TextureSize; 78 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 98 #define PixelSize (1.0 / TextureSize.xy)
|
H A D | BloomPass2.glsl | 29 uniform COMPAT_PRECISION vec2 TextureSize; 34 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 69 uniform COMPAT_PRECISION vec2 TextureSize; 78 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 98 #define PixelSize (1.0 / TextureSize.xy)
|
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/auto-box/ |
H A D | box-center.glsl | 36 uniform COMPAT_PRECISION vec2 TextureSize; 41 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 51 vec2 middle = vec2(0.5) * InputSize.xy / TextureSize.xy; 82 uniform COMPAT_PRECISION vec2 TextureSize; 91 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
H A D | box-max.glsl | 36 uniform COMPAT_PRECISION vec2 TextureSize; 41 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 60 vec2 middle = vec2(0.5) * InputSize.xy / TextureSize.xy; 91 uniform COMPAT_PRECISION vec2 TextureSize; 100 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|
H A D | box.glsl | 39 uniform COMPAT_PRECISION vec2 TextureSize; 44 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize 62 vec2 middle = vec2(0.5) * InputSize.xy / TextureSize.xy; 93 uniform COMPAT_PRECISION vec2 TextureSize; 102 #define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize
|