/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/ |
H A D | grid.cpp | 74 extern grid *The_grid; 82 if (The_grid != NULL){ in GridOrient() 83 center = The_grid->center; in GridOrient() 84 nrows = The_grid->nrows; in GridOrient() 85 ncols = The_grid->ncols; in GridOrient() 86 square_size = The_grid->square_size; in GridOrient() 94 The_grid = create_grid(The_grid, forward, in GridOrient() 100 physics_init(&The_grid->physics); in GridOrient() 181 m_GridSize = The_grid->ncols/5; in OnInitDialog() 197 The_grid->ncols = The_grid->nrows; in OnVScroll() [all …]
|
H A D | adjustgriddlg.cpp | 61 m_x = (int) The_grid->center.xyz.x; in BEGIN_MESSAGE_MAP() 62 m_y = (int) The_grid->center.xyz.y; in BEGIN_MESSAGE_MAP() 63 m_z = (int) The_grid->center.xyz.z; in BEGIN_MESSAGE_MAP() 65 if (The_grid->gmatrix.vec.uvec.xyz.y) { in BEGIN_MESSAGE_MAP() 90 The_grid->center.xyz.x = (float) m_x; in OnOK() 91 The_grid->center.xyz.y = (float) m_y; in OnOK() 92 The_grid->center.xyz.z = (float) m_z; in OnOK() 95 The_grid->gmatrix.vec.fvec = vmd_x_vector; in OnOK() 96 The_grid->gmatrix.vec.rvec = vmd_y_vector; in OnOK() 99 The_grid->gmatrix.vec.fvec = vmd_y_vector; in OnOK() [all …]
|
H A D | fredrender.cpp | 171 The_grid = create_default_grid(); in fred_render_init() 172 maybe_create_new_grid(The_grid, &view_pos, &view_orient, 1); in fred_render_init() 185 u = orient->vec.uvec = The_grid->gmatrix.vec.uvec; in level_object() 441 render_model_x(jj->get_pos(), The_grid, 1); in render_waypoints() 694 render_model_x_htl(&objp->pos, The_grid); in render_one_model_briefing_screen() 826 render_model_x(&objp->pos, The_grid); in render_one_model_nohtl() 978 render_model_x_htl(&objp->pos, The_grid); in render_one_model_htl() 1356 vm_vec_rotate(&rel_movement_vec, &movement_vec, &The_grid->gmatrix); in process_controls() 1513 fred_render_grid(The_grid); in render_frame() 1740 maybe_create_new_grid(The_grid, &eye_pos, &eye_orient); in game_do_frame()
|
H A D | fred.cpp | 390 str.Format("Units = %.1f Meters", The_grid->square_size); in show_control_mode()
|
H A D | management.cpp | 471 rval = fvi_ray_plane(&pos, &The_grid->center, &The_grid->gmatrix.vec.uvec, &view_pos, &dir, 0.0f); in create_object_on_grid()
|
H A D | fredview.cpp | 2006 maybe_create_new_grid(The_grid, &eye_pos, &eye_orient, 1); in OnDoubleFineGridlines()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | adjustgriddlg.cpp | 52 m_x = (int) The_grid->center.xyz.x; in OnInitDialog() 53 m_y = (int) The_grid->center.xyz.y; in OnInitDialog() 54 m_z = (int) The_grid->center.xyz.z; in OnInitDialog() 56 if (The_grid->gmatrix.vec.uvec.xyz.y) { in OnInitDialog() 80 The_grid->center.xyz.x = (float) m_x; in OnOK() 81 The_grid->center.xyz.y = (float) m_y; in OnOK() 82 The_grid->center.xyz.z = (float) m_z; in OnOK() 85 The_grid->gmatrix.vec.fvec = vmd_x_vector; in OnOK() 86 The_grid->gmatrix.vec.rvec = vmd_y_vector; in OnOK() 89 The_grid->gmatrix.vec.fvec = vmd_y_vector; in OnOK() [all …]
|
H A D | grid.cpp | 121 m_GridSize = The_grid->ncols / 5; in OnInitDialog() 142 The_grid->nrows = pSpin->GetPos() * 5; in OnVScroll() 143 The_grid->ncols = The_grid->nrows; in OnVScroll() 145 modify_grid(The_grid); in OnVScroll() 163 if (The_grid != NULL) { in GridOrient() 164 center = The_grid->center; in GridOrient() 165 nrows = The_grid->nrows; in GridOrient() 166 ncols = The_grid->ncols; in GridOrient() 167 square_size = The_grid->square_size; in GridOrient() 175 The_grid = create_grid(The_grid, forward, in GridOrient() [all …]
|
H A D | fredrender.cpp | 913 The_grid = create_default_grid(); in fred_render_init() 914 maybe_create_new_grid(The_grid, &view_pos, &view_orient, 1); in fred_render_init() 1062 maybe_create_new_grid(The_grid, &eye_pos, &eye_orient); in game_do_frame() 1233 u = orient->vec.uvec = The_grid->gmatrix.vec.uvec; in level_object() 1355 vm_vec_rotate(&rel_movement_vec, &movement_vec, &The_grid->gmatrix); in process_controls() 1547 fred_render_grid(The_grid); in render_frame() 1747 render_model_x_htl(&objp->pos, The_grid); in render_one_model_briefing_screen() 1905 render_model_x_htl(&objp->pos, The_grid); in render_one_model_htl() 2041 render_model_x(&objp->pos, The_grid); in render_one_model_nohtl() 2076 render_model_x(jj->get_pos(), The_grid, 1); in render_waypoints()
|
H A D | fred.cpp | 607 str.Format("Units = %.1f Meters", The_grid->square_size); in show_control_mode()
|
H A D | management.cpp | 500 rval = fvi_ray_plane(&pos, &The_grid->center, &The_grid->gmatrix.vec.uvec, &view_pos, &dir, 0.0f); in create_object_on_grid()
|
H A D | fredview.cpp | 2020 maybe_create_new_grid(The_grid, &eye_pos, &eye_orient, 1); in OnDoubleFineGridlines()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missiongrid.h | 43 extern grid *The_grid;
|
H A D | missionbriefcommon.cpp | 812 The_grid = brief_create_default_grid(); in brief_init_map() 813 brief_maybe_create_new_grid(The_grid, pos, orient, 1); in brief_init_map() 1018 brief_render_elements(pos, The_grid); in brief_render_icon() 1230 brief_maybe_create_new_grid(The_grid, &Current_cam_pos, &Current_cam_orient); in brief_render_map() 1231 brief_render_grid(The_grid); in brief_render_map()
|
H A D | missiongrid.cpp | 20 grid *The_grid; variable
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/ |
H A D | missiongrid.h | 43 extern grid *The_grid;
|
H A D | missionbriefcommon.cpp | 750 The_grid = brief_create_default_grid(); in brief_init_map() 751 brief_maybe_create_new_grid(The_grid, pos, orient, 1); in brief_init_map() 955 brief_render_elements(pos, The_grid); in brief_render_icon() 1160 brief_maybe_create_new_grid(The_grid, &Current_cam_pos, &Current_cam_orient); in brief_render_map() 1161 brief_render_grid(The_grid); in brief_render_map()
|
H A D | missiongrid.cpp | 20 grid *The_grid; variable
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/ |
H A D | EditorViewport.cpp | 263 The_grid = create_default_grid(); in resetView() 264 maybe_create_new_grid(The_grid, &view_pos, &view_orient, 1); in resetView() 347 vm_vec_rotate(&rel_movement_vec, &movement_vec, &The_grid->gmatrix); in process_controls() 537 maybe_create_new_grid(The_grid, &eye_pos, &eye_orient); in game_do_frame() 682 u = orient->vec.uvec = The_grid->gmatrix.vec.uvec; in level_object() 860 rval = fvi_ray_plane(&pos, &The_grid->center, &The_grid->gmatrix.vec.uvec, &view_pos, &dir, 0.0f); in create_object_on_grid()
|
H A D | EditorViewport.h | 127 grid* The_grid; variable
|
H A D | FredRenderer.cpp | 924 render_model_x_htl(&objp->pos, _viewport->The_grid); in render_one_model_htl() 1043 render_grid(_viewport->The_grid); in render_frame()
|
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/ui/ |
H A D | FredView.cpp | 308 _statusBarUnitsLabel->setText(tr("Units = %1 Meters").arg(_viewport->The_grid->square_size)); in updateUI()
|