Searched refs:ThisDeath (Results 1 – 1 of 1) sorted by relevance
2128 if (ThisDeath->Crouching==0) { in CheckDeathValidity()2139 if (ThisDeath->Burning==0) { in CheckDeathValidity()2143 if (ThisDeath->Burning!=0) { in CheckDeathValidity()2192 if (ThisDeath->Facing.Back) { in CheckDeathValidity()2197 if (ThisDeath->Facing.Left) { in CheckDeathValidity()2208 …if ( (ThisDeath->Facing.Front)||(ThisDeath->Facing.Back)||(ThisDeath->Facing.Left)||(ThisDeath->Fa… in CheckDeathValidity()2214 if (ThisDeath->wound_flags) { in CheckDeathValidity()2215 if ((ThisDeath->wound_flags&wound_flags)!=ThisDeath->wound_flags) { in CheckDeathValidity()2229 if (ThisDeath->Template) { in CheckDeathValidity()2230 …if (!HModelSequence_Exists_FromRoot(TemplateRoot,ThisDeath->Sequence_Type,ThisDeath->Sub_Sequence)… in CheckDeathValidity()[all …]