Searched refs:This_Death (Results 1 – 4 of 4) sorted by relevance
140 corpseDataPtr->This_Death=this_death; in Convert_Alien_To_Corpse()220 if (corpseDataPtr->This_Death->Electrical) { in Convert_Alien_To_Corpse()248 corpseDataPtr->This_Death=this_death; in Convert_Predator_To_Corpse()323 if (corpseDataPtr->This_Death->Electrical) { in Convert_Predator_To_Corpse()352 corpseDataPtr->This_Death=this_death; in Convert_Marine_To_Corpse()434 if (corpseDataPtr->This_Death->Electrical) { in Convert_Marine_To_Corpse()463 corpseDataPtr->This_Death=this_death; in Convert_Xenoborg_To_Corpse()525 if (corpseDataPtr->This_Death->Electrical) { in Convert_Xenoborg_To_Corpse()980 corpseDataPtr->This_Death = GetThisDeath_FromUniqueCode(block->deathCode); in LoadStrategy_Corpse()1046 if(corpseDataPtr->This_Death) in SaveStrategy_Corpse()[all …]
21 DEATH_DATA *This_Death; member
210 && corpseDataPtr->This_Death->Electrical && ((FastRandom()&255)==0)) in HandleSfxForObject()
4333 corpseDataPtr->This_Death=this_death; in ApplyCorpseDeathAnim()4860 corpseData->This_Death=NULL; in MakeNewCorpse()