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Searched refs:TiltStatus (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer3.c420 p->TiltStatus--; in getinputmotorcycle()
426 p->TiltStatus++; in getinputmotorcycle()
436 p->TiltStatus--; in getinputmotorcycle()
477 p->TiltStatus++; in getinputmotorcycle()
520 p->TiltStatus--; in getinputmotorcycle()
522 p->TiltStatus++; in getinputmotorcycle()
755 if (p->TiltStatus > 0) in getinputboat()
756 p->TiltStatus--; in getinputboat()
758 p->TiltStatus++; in getinputboat()
1210 p->TiltStatus = 0; in checkweapons()
[all …]
H A Dplayer2.c321 if (p->TiltStatus >= 0) in displayweapon()
322 ShowMotorcycle(160-(p->look_ang>>1), 174, temp_kb, gs, 0, pal, p->TiltStatus*5); in displayweapon()
323 else if (p->TiltStatus < 0) in displayweapon()
324 ShowMotorcycle(160-(p->look_ang>>1), 174, temp_kb, gs, 0, pal, p->TiltStatus*5+2047); in displayweapon()
331 if (p->TiltStatus > 0) in displayweapon()
348 else if (p->TiltStatus < 0) in displayweapon()
396 if (p->TiltStatus >= 0) in displayweapon()
397 ShowBoat(160-(p->look_ang>>1), temp3, temp_kb, gs, 0, pal, p->TiltStatus); in displayweapon()
398 else if (p->TiltStatus < 0) in displayweapon()
399 ShowBoat(160-(p->look_ang>>1), temp3, temp_kb, gs, 0, pal, p->TiltStatus+2047); in displayweapon()
H A Dplayer4.c2000 movesprite(var60,sintable[(p->TiltStatus*20+p->ang+512)&2047]>>8, in processinput()
2001 … sintable[(p->TiltStatus*20+p->ang)&2047]>>8,sprite[var60].zvel,CLIPMASK0); in processinput()
2049 movesprite(var60,sintable[(p->TiltStatus*20+p->ang+512)&2047]>>9, in processinput()
2050 … sintable[(p->TiltStatus*20+p->ang)&2047]>>9,sprite[var60].zvel,CLIPMASK0); in processinput()
H A DDUKE3D.H435 short TiltStatus; member
H A Dgame2.c299 p->TiltStatus = 0; in OffMotorcycle()
360 p->TiltStatus = 0; in OffBoat()
H A Dgame1.c978 sprintf(tbuf, "TiltStatus = %d", p->TiltStatus); in checksync()
H A Dpremap.c316 p->TiltStatus = 0; in resetplayerstats()