Searched refs:TiltStatus (Results 1 – 7 of 7) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player3.c | 420 p->TiltStatus--; in getinputmotorcycle() 426 p->TiltStatus++; in getinputmotorcycle() 436 p->TiltStatus--; in getinputmotorcycle() 477 p->TiltStatus++; in getinputmotorcycle() 520 p->TiltStatus--; in getinputmotorcycle() 522 p->TiltStatus++; in getinputmotorcycle() 755 if (p->TiltStatus > 0) in getinputboat() 756 p->TiltStatus--; in getinputboat() 758 p->TiltStatus++; in getinputboat() 1210 p->TiltStatus = 0; in checkweapons() [all …]
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H A D | player2.c | 321 if (p->TiltStatus >= 0) in displayweapon() 322 ShowMotorcycle(160-(p->look_ang>>1), 174, temp_kb, gs, 0, pal, p->TiltStatus*5); in displayweapon() 323 else if (p->TiltStatus < 0) in displayweapon() 324 ShowMotorcycle(160-(p->look_ang>>1), 174, temp_kb, gs, 0, pal, p->TiltStatus*5+2047); in displayweapon() 331 if (p->TiltStatus > 0) in displayweapon() 348 else if (p->TiltStatus < 0) in displayweapon() 396 if (p->TiltStatus >= 0) in displayweapon() 397 ShowBoat(160-(p->look_ang>>1), temp3, temp_kb, gs, 0, pal, p->TiltStatus); in displayweapon() 398 else if (p->TiltStatus < 0) in displayweapon() 399 ShowBoat(160-(p->look_ang>>1), temp3, temp_kb, gs, 0, pal, p->TiltStatus+2047); in displayweapon()
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H A D | player4.c | 2000 movesprite(var60,sintable[(p->TiltStatus*20+p->ang+512)&2047]>>8, in processinput() 2001 … sintable[(p->TiltStatus*20+p->ang)&2047]>>8,sprite[var60].zvel,CLIPMASK0); in processinput() 2049 movesprite(var60,sintable[(p->TiltStatus*20+p->ang+512)&2047]>>9, in processinput() 2050 … sintable[(p->TiltStatus*20+p->ang)&2047]>>9,sprite[var60].zvel,CLIPMASK0); in processinput()
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H A D | DUKE3D.H | 435 short TiltStatus; member
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H A D | game2.c | 299 p->TiltStatus = 0; in OffMotorcycle() 360 p->TiltStatus = 0; in OffBoat()
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H A D | game1.c | 978 sprintf(tbuf, "TiltStatus = %d", p->TiltStatus); in checksync()
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H A D | premap.c | 316 p->TiltStatus = 0; in resetplayerstats()
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