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Searched refs:TinyGL (Results 1 – 25 of 107) sorted by relevance

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/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/
H A Dapi.cpp34 TinyGL::GLParam p[5]; in tglVertex4f()
42 TinyGL::gl_add_op(p); in tglVertex4f()
60 TinyGL::GLParam p[4]; in tglNormal3f()
67 TinyGL::gl_add_op(p); in tglNormal3f()
77 TinyGL::GLParam p[9]; in tglColor4f()
110 TinyGL::GLParam p[5]; in tglTexCoord4f()
118 TinyGL::gl_add_op(p); in tglTexCoord4f()
673 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDebug()
678 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowMaskBuf()
683 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowColor()
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H A Dzdirtyrect.cpp38 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglIssueDrawCall()
46 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDrawRectangle()
258 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglPresentBuffer()
291 TinyGL::GLContext *c = TinyGL::gl_get_context(); in RasterizationDrawCall()
311 TinyGL::GLContext *c = TinyGL::gl_get_context(); in computeDirtyRegion()
337 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute()
438 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState()
471 TinyGL::GLContext *c = TinyGL::gl_get_context(); in applyState()
499 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute()
569 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState()
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H A Darrays.cpp36 namespace TinyGL { namespace
126 TinyGL::GLParam p[2]; in tglArrayElement()
127 p[0].op = TinyGL::OP_ArrayElement; in tglArrayElement()
133 TinyGL::GLParam p[4]; in tglDrawArrays()
134 p[0].op = TinyGL::OP_DrawArrays; in tglDrawArrays()
142 TinyGL::GLParam p[2]; in tglEnableClientState()
166 TinyGL::GLParam p[2]; in tglDisableClientState()
190 TinyGL::GLParam p[4]; in tglVertexPointer()
200 TinyGL::GLParam p[4]; in tglColorPointer()
210 TinyGL::GLParam p[3]; in tglNormalPointer()
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H A Dzdirtyrect.h36 namespace TinyGL {
107 …pedef void (*gl_draw_triangle_func_ptr)(TinyGL::GLContext *c, TinyGL::GLVertex *p0, TinyGL::GLVert…
109 TinyGL::GLVertex *_vertex;
134 TinyGL::GLTexture *texture;
H A Dget.cpp35 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetIntegerv()
74 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetFloatv()
H A Dzblit.cpp181 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitZBuffer()
275 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenBlitImage()
298 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRLE()
388 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitSimple()
442 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitScale()
531 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRotoScale()
628TinyGL::tglIssueDrawCall(new BlittingDrawCall(blitImage, transform, BlittingDrawCall::BlitMode_Fas… in tglBlitFast()
682 TinyGL::GLContext *c =TinyGL::gl_get_context(); in tglBlit()
715 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglCleanupImages()
728 TinyGL::gl_get_context()->_scissorRect = rect; in tglBlitSetScissorRect()
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H A Dtexture.cpp35 namespace TinyGL { namespace
284 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenTextures()
286 TinyGL::GLTexture *t; in tglGenTextures()
303 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDeleteTextures()
304 TinyGL::GLTexture *t; in tglDeleteTextures()
307 t = TinyGL::find_texture(c, textures[i]); in tglDeleteTextures()
H A Dmisc.cpp31 namespace TinyGL { namespace
199 void glopColorMask(GLContext *c, TinyGL::GLParam *p) { in glopColorMask()
203 void glopDepthMask(GLContext *c, TinyGL::GLParam *p) { in glopDepthMask()
H A Dmemory.cpp33 namespace TinyGL { namespace
H A DChangelog1 This is a modified version of TinyGL 0.4 intended for use with ResidualVM.
2 The changes made from the original version of TinyGL 0.4 are:
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/
H A Dapi.cpp34 TinyGL::GLParam p[5]; in tglVertex4f()
42 TinyGL::gl_add_op(p); in tglVertex4f()
60 TinyGL::GLParam p[4]; in tglNormal3f()
67 TinyGL::gl_add_op(p); in tglNormal3f()
77 TinyGL::GLParam p[9]; in tglColor4f()
110 TinyGL::GLParam p[5]; in tglTexCoord4f()
118 TinyGL::gl_add_op(p); in tglTexCoord4f()
676 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDebug()
681 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowMaskBuf()
686 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowColor()
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H A Dzdirtyrect.cpp38 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglIssueDrawCall()
46 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDrawRectangle()
258 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglPresentBuffer()
291 TinyGL::GLContext *c = TinyGL::gl_get_context(); in RasterizationDrawCall()
311 TinyGL::GLContext *c = TinyGL::gl_get_context(); in computeDirtyRegion()
337 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute()
438 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState()
473 TinyGL::GLContext *c = TinyGL::gl_get_context(); in applyState()
503 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute()
573 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState()
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H A Darrays.cpp36 namespace TinyGL { namespace
126 TinyGL::GLParam p[2]; in tglArrayElement()
127 p[0].op = TinyGL::OP_ArrayElement; in tglArrayElement()
133 TinyGL::GLParam p[4]; in tglDrawArrays()
134 p[0].op = TinyGL::OP_DrawArrays; in tglDrawArrays()
142 TinyGL::GLParam p[2]; in tglEnableClientState()
166 TinyGL::GLParam p[2]; in tglDisableClientState()
190 TinyGL::GLParam p[4]; in tglVertexPointer()
200 TinyGL::GLParam p[4]; in tglColorPointer()
210 TinyGL::GLParam p[3]; in tglNormalPointer()
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H A Dzdirtyrect.h36 namespace TinyGL {
107 …pedef void (*gl_draw_triangle_func_ptr)(TinyGL::GLContext *c, TinyGL::GLVertex *p0, TinyGL::GLVert…
109 TinyGL::GLVertex *_vertex;
134 TinyGL::GLTexture *texture;
H A Dget.cpp35 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetIntegerv()
74 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetFloatv()
H A Dzblit.cpp195 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitZBuffer()
289 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenBlitImage()
312 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRLE()
402 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitSimple()
456 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitScale()
545 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRotoScale()
642TinyGL::tglIssueDrawCall(new BlittingDrawCall(blitImage, transform, BlittingDrawCall::BlitMode_Fas… in tglBlitFast()
696 TinyGL::GLContext *c =TinyGL::gl_get_context(); in tglBlit()
729 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglCleanupImages()
742 TinyGL::gl_get_context()->_scissorRect = rect; in tglBlitSetScissorRect()
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H A Dtexture.cpp76 namespace TinyGL { namespace
302 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenTextures()
304 TinyGL::GLTexture *t; in tglGenTextures()
321 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDeleteTextures()
322 TinyGL::GLTexture *t; in tglDeleteTextures()
325 t = TinyGL::find_texture(c, textures[i]); in tglDeleteTextures()
H A Dmisc.cpp31 namespace TinyGL { namespace
199 void glopColorMask(GLContext *c, TinyGL::GLParam *p) { in glopColorMask()
203 void glopDepthMask(GLContext *c, TinyGL::GLParam *p) { in glopDepthMask()
H A Dmemory.cpp33 namespace TinyGL { namespace
H A DChangelog1 This is a modified version of TinyGL 0.4 intended for use with ResidualVM.
2 The changes made from the original version of TinyGL 0.4 are:
/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/
H A Dtinygl.cpp53 _fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, g_system->getScreenFormat()); in init()
54 TinyGL::glInit(_fb, 512); in init()
93 TinyGL::tglPresentBuffer(); in flipBuffer()
/dports/games/residualvm/residualvm-0.3.1/
H A DCOPYING.TINYGL1 NOTE: ResidualVM uses code from TinyGL, which is covered by the following license.
2 This implementation of TinyGL contains additional code and modifications
/dports/games/scummvm/scummvm-2.5.1/
H A DCOPYING.TINYGL1 NOTE: ScummVM uses code from TinyGL, which is covered by the following license.
2 This implementation of TinyGL contains additional code and modifications
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dgfx_tinygl.cpp65 _fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, g_system->getScreenFormat()); in init()
66 TinyGL::glInit(_fb, 512); in init()
281 TinyGL::tglPresentBuffer(); in flipBuffer()
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dgfx_tinygl.cpp73 _fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, screenBuffer); in init()
74 TinyGL::glInit(_fb, 512); in init()
299 TinyGL::tglPresentBuffer(); in flipBuffer()

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