/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/ |
H A D | api.cpp | 34 TinyGL::GLParam p[5]; in tglVertex4f() 42 TinyGL::gl_add_op(p); in tglVertex4f() 60 TinyGL::GLParam p[4]; in tglNormal3f() 67 TinyGL::gl_add_op(p); in tglNormal3f() 77 TinyGL::GLParam p[9]; in tglColor4f() 110 TinyGL::GLParam p[5]; in tglTexCoord4f() 118 TinyGL::gl_add_op(p); in tglTexCoord4f() 673 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDebug() 678 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowMaskBuf() 683 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowColor() [all …]
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H A D | zdirtyrect.cpp | 38 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglIssueDrawCall() 46 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDrawRectangle() 258 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglPresentBuffer() 291 TinyGL::GLContext *c = TinyGL::gl_get_context(); in RasterizationDrawCall() 311 TinyGL::GLContext *c = TinyGL::gl_get_context(); in computeDirtyRegion() 337 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute() 438 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState() 471 TinyGL::GLContext *c = TinyGL::gl_get_context(); in applyState() 499 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute() 569 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState() [all …]
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H A D | arrays.cpp | 36 namespace TinyGL { namespace 126 TinyGL::GLParam p[2]; in tglArrayElement() 127 p[0].op = TinyGL::OP_ArrayElement; in tglArrayElement() 133 TinyGL::GLParam p[4]; in tglDrawArrays() 134 p[0].op = TinyGL::OP_DrawArrays; in tglDrawArrays() 142 TinyGL::GLParam p[2]; in tglEnableClientState() 166 TinyGL::GLParam p[2]; in tglDisableClientState() 190 TinyGL::GLParam p[4]; in tglVertexPointer() 200 TinyGL::GLParam p[4]; in tglColorPointer() 210 TinyGL::GLParam p[3]; in tglNormalPointer() [all …]
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H A D | zdirtyrect.h | 36 namespace TinyGL { 107 …pedef void (*gl_draw_triangle_func_ptr)(TinyGL::GLContext *c, TinyGL::GLVertex *p0, TinyGL::GLVert… 109 TinyGL::GLVertex *_vertex; 134 TinyGL::GLTexture *texture;
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H A D | get.cpp | 35 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetIntegerv() 74 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetFloatv()
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H A D | zblit.cpp | 181 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitZBuffer() 275 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenBlitImage() 298 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRLE() 388 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitSimple() 442 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitScale() 531 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRotoScale() 628 …TinyGL::tglIssueDrawCall(new BlittingDrawCall(blitImage, transform, BlittingDrawCall::BlitMode_Fas… in tglBlitFast() 682 TinyGL::GLContext *c =TinyGL::gl_get_context(); in tglBlit() 715 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglCleanupImages() 728 TinyGL::gl_get_context()->_scissorRect = rect; in tglBlitSetScissorRect() [all …]
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H A D | texture.cpp | 35 namespace TinyGL { namespace 284 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenTextures() 286 TinyGL::GLTexture *t; in tglGenTextures() 303 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDeleteTextures() 304 TinyGL::GLTexture *t; in tglDeleteTextures() 307 t = TinyGL::find_texture(c, textures[i]); in tglDeleteTextures()
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H A D | misc.cpp | 31 namespace TinyGL { namespace 199 void glopColorMask(GLContext *c, TinyGL::GLParam *p) { in glopColorMask() 203 void glopDepthMask(GLContext *c, TinyGL::GLParam *p) { in glopDepthMask()
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H A D | memory.cpp | 33 namespace TinyGL { namespace
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H A D | Changelog | 1 This is a modified version of TinyGL 0.4 intended for use with ResidualVM. 2 The changes made from the original version of TinyGL 0.4 are:
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/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/ |
H A D | api.cpp | 34 TinyGL::GLParam p[5]; in tglVertex4f() 42 TinyGL::gl_add_op(p); in tglVertex4f() 60 TinyGL::GLParam p[4]; in tglNormal3f() 67 TinyGL::gl_add_op(p); in tglNormal3f() 77 TinyGL::GLParam p[9]; in tglColor4f() 110 TinyGL::GLParam p[5]; in tglTexCoord4f() 118 TinyGL::gl_add_op(p); in tglTexCoord4f() 676 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDebug() 681 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowMaskBuf() 686 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglSetShadowColor() [all …]
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H A D | zdirtyrect.cpp | 38 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglIssueDrawCall() 46 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDrawRectangle() 258 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglPresentBuffer() 291 TinyGL::GLContext *c = TinyGL::gl_get_context(); in RasterizationDrawCall() 311 TinyGL::GLContext *c = TinyGL::gl_get_context(); in computeDirtyRegion() 337 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute() 438 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState() 473 TinyGL::GLContext *c = TinyGL::gl_get_context(); in applyState() 503 TinyGL::GLContext *c = TinyGL::gl_get_context(); in execute() 573 TinyGL::GLContext *c = TinyGL::gl_get_context(); in captureState() [all …]
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H A D | arrays.cpp | 36 namespace TinyGL { namespace 126 TinyGL::GLParam p[2]; in tglArrayElement() 127 p[0].op = TinyGL::OP_ArrayElement; in tglArrayElement() 133 TinyGL::GLParam p[4]; in tglDrawArrays() 134 p[0].op = TinyGL::OP_DrawArrays; in tglDrawArrays() 142 TinyGL::GLParam p[2]; in tglEnableClientState() 166 TinyGL::GLParam p[2]; in tglDisableClientState() 190 TinyGL::GLParam p[4]; in tglVertexPointer() 200 TinyGL::GLParam p[4]; in tglColorPointer() 210 TinyGL::GLParam p[3]; in tglNormalPointer() [all …]
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H A D | zdirtyrect.h | 36 namespace TinyGL { 107 …pedef void (*gl_draw_triangle_func_ptr)(TinyGL::GLContext *c, TinyGL::GLVertex *p0, TinyGL::GLVert… 109 TinyGL::GLVertex *_vertex; 134 TinyGL::GLTexture *texture;
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H A D | get.cpp | 35 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetIntegerv() 74 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGetFloatv()
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H A D | zblit.cpp | 195 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitZBuffer() 289 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenBlitImage() 312 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRLE() 402 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitSimple() 456 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitScale() 545 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglBlitRotoScale() 642 …TinyGL::tglIssueDrawCall(new BlittingDrawCall(blitImage, transform, BlittingDrawCall::BlitMode_Fas… in tglBlitFast() 696 TinyGL::GLContext *c =TinyGL::gl_get_context(); in tglBlit() 729 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglCleanupImages() 742 TinyGL::gl_get_context()->_scissorRect = rect; in tglBlitSetScissorRect() [all …]
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H A D | texture.cpp | 76 namespace TinyGL { namespace 302 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglGenTextures() 304 TinyGL::GLTexture *t; in tglGenTextures() 321 TinyGL::GLContext *c = TinyGL::gl_get_context(); in tglDeleteTextures() 322 TinyGL::GLTexture *t; in tglDeleteTextures() 325 t = TinyGL::find_texture(c, textures[i]); in tglDeleteTextures()
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H A D | misc.cpp | 31 namespace TinyGL { namespace 199 void glopColorMask(GLContext *c, TinyGL::GLParam *p) { in glopColorMask() 203 void glopDepthMask(GLContext *c, TinyGL::GLParam *p) { in glopDepthMask()
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H A D | memory.cpp | 33 namespace TinyGL { namespace
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H A D | Changelog | 1 This is a modified version of TinyGL 0.4 intended for use with ResidualVM. 2 The changes made from the original version of TinyGL 0.4 are:
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/ |
H A D | tinygl.cpp | 53 _fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, g_system->getScreenFormat()); in init() 54 TinyGL::glInit(_fb, 512); in init() 93 TinyGL::tglPresentBuffer(); in flipBuffer()
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/dports/games/residualvm/residualvm-0.3.1/ |
H A D | COPYING.TINYGL | 1 NOTE: ResidualVM uses code from TinyGL, which is covered by the following license. 2 This implementation of TinyGL contains additional code and modifications
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/dports/games/scummvm/scummvm-2.5.1/ |
H A D | COPYING.TINYGL | 1 NOTE: ScummVM uses code from TinyGL, which is covered by the following license. 2 This implementation of TinyGL contains additional code and modifications
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | gfx_tinygl.cpp | 65 _fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, g_system->getScreenFormat()); in init() 66 TinyGL::glInit(_fb, 512); in init() 281 TinyGL::tglPresentBuffer(); in flipBuffer()
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | gfx_tinygl.cpp | 73 _fb = new TinyGL::FrameBuffer(kOriginalWidth, kOriginalHeight, screenBuffer); in init() 74 TinyGL::glInit(_fb, 512); in init() 299 TinyGL::tglPresentBuffer(); in flipBuffer()
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