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Searched refs:TinyPicture_HeavyFactory (Results 1 – 3 of 3) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DHumanPlayer.cpp179 …y Factory tracked vehicles are produced."), pGFXManager->getTinyPicture(TinyPicture_HeavyFactory)); in triggerStructureTutorialHint()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h191 TinyPicture_HeavyFactory = 4, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp382 … tinyPictureTex[TinyPicture_HeavyFactory] = convertSurfaceToTexture(shapes->getPicture(56), true); in GFXManager()