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Searched refs:TouchCount (Results 1 – 4 of 4) sorted by relevance

/dports/games/irrlamb/irrlamb-1.0.1/src/objects/
H A Dzone.h27 ObjectTouchState(_Object *Object, int TouchCount) : Object(Object), TouchCount(TouchCount) { } in ObjectTouchState()
30 int TouchCount; member
H A Dzone.cpp54 Iterator.TouchCount = 2; in HandleCollision()
75 Iterator->TouchCount--; in EndFrame()
76 if(Iterator->TouchCount <= 0) { in EndFrame()
/dports/x11/eaglemode/eaglemode-0.95.0/src/emCore/
H A DemViewInputFilter.cpp827 TouchCount=0; in emDefaultTouchVIF()
873 TouchCount=0; in Input()
918 TouchCount++; in Input()
974 if (TouchCount>0) { in DoGesture()
979 if (TouchCount>1) { in DoGesture()
1021 if (TouchCount>1) { in DoGesture()
1042 if (TouchCount>1) { in DoGesture()
1066 if (TouchCount>1) { in DoGesture()
1080 if (TouchCount>2) { in DoGesture()
1217 TouchCount=0; in ResetTouches()
[all …]
/dports/x11/eaglemode/eaglemode-0.95.0/include/emCore/
H A DemViewInputFilter.h305 int TouchCount; variable