Searched refs:TouchCount (Results 1 – 4 of 4) sorted by relevance
27 ObjectTouchState(_Object *Object, int TouchCount) : Object(Object), TouchCount(TouchCount) { } in ObjectTouchState()30 int TouchCount; member
54 Iterator.TouchCount = 2; in HandleCollision()75 Iterator->TouchCount--; in EndFrame()76 if(Iterator->TouchCount <= 0) { in EndFrame()
827 TouchCount=0; in emDefaultTouchVIF()873 TouchCount=0; in Input()918 TouchCount++; in Input()974 if (TouchCount>0) { in DoGesture()979 if (TouchCount>1) { in DoGesture()1021 if (TouchCount>1) { in DoGesture()1042 if (TouchCount>1) { in DoGesture()1066 if (TouchCount>1) { in DoGesture()1080 if (TouchCount>2) { in DoGesture()1217 TouchCount=0; in ResetTouches()[all …]
305 int TouchCount; variable