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Searched refs:TraitInfo (Results 1 – 25 of 126) sorted by relevance

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/dports/textproc/fop/fop-2.6/fop-core/src/main/java/org/apache/fop/area/
H A DTrait.java182 private static final TraitInfo[] TRAIT_INFO = new TraitInfo[MAX_TRAIT_KEY + 1];
184 private static class TraitInfo { class in Trait
188 public TraitInfo(String name, Class clazz) { in TraitInfo() method in Trait.TraitInfo
202 private static void put(Integer key, TraitInfo info) { in put()
212 put(FONT, new TraitInfo("font", FontTriplet.class)); in put()
214 put(COLOR, new TraitInfo("color", Color.class)); in put()
215 put(PROD_ID, new TraitInfo("prod-id", String.class)); in put()
223 put(BLINK, new TraitInfo("blink", Boolean.class)); in put()
245 new TraitInfo("writing-mode", WritingMode.class)); in put()
251 new TraitInfo("shift-direction", Direction.class)); in put()
[all …]
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/World/
H A DBridgeLayer.cs46 var buildingInfo = b.Info.TraitInfo<BuildingInfo>(); in Add()
53 var buildingInfo = b.Info.TraitInfo<BuildingInfo>(); in Remove()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Properties/
H A DDeliveryProperties.cs29 info = Self.Info.TraitInfo<DeliversCashInfo>(); in DeliversCashProperties()
50 deliversExperience = Self.Info.TraitInfo<DeliversExperienceInfo>(); in DeliversExperienceProperties()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DAppearsOnMapPreview.cs21 …public class AppearsOnMapPreviewInfo : TraitInfo<AppearsOnMapPreview>, IMapPreviewSignatureInfo, R…
51 var ios = ai.TraitInfo<IOccupySpaceInfo>(); in IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells()
H A DDeliversCash.cs95 var type = self.Info.TraitInfo<DeliversCashInfo>().Type; in CanTargetActor()
105 var type = self.Info.TraitInfo<DeliversCashInfo>().Type; in CanTargetFrozenActor()
H A DDeliversExperience.cs101 var type = self.Info.TraitInfo<DeliversExperienceInfo>().Type; in CanTargetActor()
121 var type = self.Info.TraitInfo<DeliversExperienceInfo>().Type; in CanTargetFrozenActor()
H A DIgnoresDisguise.cs17 class IgnoresDisguiseInfo : TraitInfo<IgnoresDisguise> { }
H A DHuntable.cs17 public class HuntableInfo : TraitInfo<Huntable> { }
H A DUpdatesDerrickCount.cs17 public class UpdatesDerrickCountInfo : TraitInfo<UpdatesDerrickCount> { }
H A DIgnoresCloak.cs17 class IgnoresCloakInfo : TraitInfo<IgnoresCloak> { }
H A DPlug.cs16 public class PlugInfo : TraitInfo<Plug>
H A DCommandBarBlacklist.cs17 public class CommandBarBlacklistInfo : TraitInfo<CommandBarBlacklist>
H A DValued.cs17 public class ValuedInfo : TraitInfo<Valued>
H A DGuardable.cs17 public class GuardableInfo : TraitInfo<Guardable>
H A DMapEditorData.cs17 public class MapEditorDataInfo : TraitInfo<MapEditorData>
H A DReplacement.cs17 public class ReplacementInfo : TraitInfo<Replacement>
H A DEngineerRepairable.cs20 class EngineerRepairableInfo : TraitInfo<EngineerRepairable>
H A DProximityCaptor.cs18 public class ProximityCaptorInfo : TraitInfo<ProximityCaptor>
H A DRequiresSpecificOwners.cs18 public class RequiresSpecificOwnersInfo : TraitInfo<RequiresSpecificOwners>
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DWithProductionDoorOverlay.cs30 var bi = init.Actor.TraitInfo<BuildingInfo>(); in RenderPreviewSprites()
53 var buildingInfo = self.Info.TraitInfo<BuildingInfo>(); in WithProductionDoorOverlay()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/UtilityCommands/
H A DRemapShpCommand.cs45 … var srcPaletteInfo = srcModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>(); in IUtilityCommand.Run()
51 …var destPaletteInfo = destModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>(… in IUtilityCommand.Run()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Buildings/
H A DBaseBuilding.cs17 public class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
H A DFootprintPlaceBuildingPreview.cs22 …public class FootprintPlaceBuildingPreviewInfo : TraitInfo<FootprintPlaceBuildingPreview>, IPlaceB…
68 centerOffset = actorInfo.TraitInfo<BuildingInfo>().CenterOffset(world); in FootprintPlaceBuildingPreviewPreview()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/World/
H A DDebugVisualizations.cs15 public class DebugVisualizationsInfo : TraitInfo<DebugVisualizations> { }
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Modifiers/
H A DAlwaysVisible.cs17 public class AlwaysVisibleInfo : TraitInfo<AlwaysVisible>, IDefaultVisibilityInfo { }

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