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Searched refs:TransitionIn (Results 1 – 12 of 12) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_gameover.h42 void TransitionIn(SceneType prev_scene) override;
H A Dscene_gameover.cpp54 void Scene_Gameover::TransitionIn(SceneType /* prev_scene */) { in TransitionIn() function in Scene_Gameover
H A Dscene_title.h40 void TransitionIn(SceneType prev_scene) override;
H A Dscene_map.h43 void TransitionIn(SceneType prev_scene) override;
H A Dscene_debug.h42 void TransitionIn(SceneType prev_scene) override;
H A Dscene.cpp134 AsyncNext([this,prev_scene_type]() { TransitionIn(prev_scene_type); }); in ScheduleTransitionIn()
213 void Scene::TransitionIn(SceneType) { in TransitionIn() function in Scene
H A Dscene_title.cpp93 void Scene_Title::TransitionIn(SceneType prev_scene) { in TransitionIn() function in Scene_Title
98 Scene::TransitionIn(prev_scene); in TransitionIn()
H A Dscene_battle.h89 void TransitionIn(SceneType prev_scene) override;
H A Dscene_map.cpp151 void Scene_Map::TransitionIn(SceneType prev_scene) { in TransitionIn() function in Scene_Map
169 Scene::TransitionIn(prev_scene); in TransitionIn()
H A Dscene.h110 virtual void TransitionIn(SceneType prev_scene);
H A Dscene_battle.cpp132 void Scene_Battle::TransitionIn(SceneType prev_scene) { in TransitionIn() function in Scene_Battle
134 Scene::TransitionIn(prev_scene); in TransitionIn()
H A Dscene_debug.cpp842 void Scene_Debug::TransitionIn(SceneType /* prev_scene */) { in TransitionIn() function in Scene_Debug