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Searched refs:TranslateEdgeThroughEdge (Results 1 – 2 of 2) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel_translate.cpp58 ID_INLINE int idCollisionModelManagerLocal::TranslateEdgeThroughEdge( idVec3 &cross, idPluecker &l1… in TranslateEdgeThroughEdge() function in idCollisionModelManagerLocal
272 …if ( !idCollisionModelManagerLocal::TranslateEdgeThroughEdge( trmEdge->cross, trmEdge->pl, *pl, &f… in TranslateTrmEdgeThroughPolygon()
284 …if ( !idCollisionModelManagerLocal::TranslateEdgeThroughEdge( trmEdge->cross, trmEdge->pl, epsPl, … in TranslateTrmEdgeThroughPolygon()
H A DCollisionModel_local.h350 int TranslateEdgeThroughEdge( idVec3 &cross, idPluecker &l1, idPluecker &l2, float *fraction );