Searched refs:TranslateEdgeThroughEdge (Results 1 – 2 of 2) sorted by relevance
/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel_translate.cpp | 58 ID_INLINE int idCollisionModelManagerLocal::TranslateEdgeThroughEdge( idVec3 &cross, idPluecker &l1… in TranslateEdgeThroughEdge() function in idCollisionModelManagerLocal 272 …if ( !idCollisionModelManagerLocal::TranslateEdgeThroughEdge( trmEdge->cross, trmEdge->pl, *pl, &f… in TranslateTrmEdgeThroughPolygon() 284 …if ( !idCollisionModelManagerLocal::TranslateEdgeThroughEdge( trmEdge->cross, trmEdge->pl, epsPl, … in TranslateTrmEdgeThroughPolygon()
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H A D | CollisionModel_local.h | 350 int TranslateEdgeThroughEdge( idVec3 &cross, idPluecker &l1, idPluecker &l2, float *fraction );
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