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Searched refs:TranslateSector (Results 1 – 4 of 4) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DMainGameInfo.vc432 // TranslateSector
436 void TranslateSector(sector_t* sector)
518 TranslateSector(&InLevel.Sectors[i]);
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtriggers.cpp842 void TranslateSector(int nSector, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, i… in TranslateSector() function
1259TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite1->x… in HDoorBusy()
1286TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in RDoorBusy()
1313TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in StepRotateBusy()
1319TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in StepRotateBusy()
1366TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in PathBusy()
2050TranslateSector(i, 0, -65536, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, pSprite1->ang, p… in trInit()
2062TranslateSector(i, 0, pXSector->busy, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, pSprite1… in trInit()
2070TranslateSector(i, 0, -65536, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, 0, pSprite1->x, … in trInit()
2082TranslateSector(i, 0, pXSector->busy, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, 0, pSpri… in trInit()
/dports/games/vavoom/vavoom-1.33/progs/strife/game/
H A DMainGameInfo.vc489 // TranslateSector
493 void TranslateSector(sector_t* sector)
587 TranslateSector(&InLevel.Sectors[i]);
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DMainGameInfo.vc1025 // TranslateSector
1029 void TranslateSector(sector_t* sector)
1109 TranslateSector(&InLevel.Sectors[i]);