Searched refs:TranslateSector (Results 1 – 4 of 4) sorted by relevance
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/ |
H A D | MainGameInfo.vc | 432 // TranslateSector 436 void TranslateSector(sector_t* sector) 518 TranslateSector(&InLevel.Sectors[i]);
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | triggers.cpp | 842 void TranslateSector(int nSector, int a2, int a3, int a4, int a5, int a6, int a7, int a8, int a9, i… in TranslateSector() function 1259 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite1->x… in HDoorBusy() 1286 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in RDoorBusy() 1313 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in StepRotateBusy() 1319 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in StepRotateBusy() 1366 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in PathBusy() 2050 …TranslateSector(i, 0, -65536, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, pSprite1->ang, p… in trInit() 2062 …TranslateSector(i, 0, pXSector->busy, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, pSprite1… in trInit() 2070 …TranslateSector(i, 0, -65536, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, 0, pSprite1->x, … in trInit() 2082 …TranslateSector(i, 0, pXSector->busy, pSprite1->x, pSprite1->y, pSprite1->x, pSprite1->y, 0, pSpri… in trInit()
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/dports/games/vavoom/vavoom-1.33/progs/strife/game/ |
H A D | MainGameInfo.vc | 489 // TranslateSector 493 void TranslateSector(sector_t* sector) 587 TranslateSector(&InLevel.Sectors[i]);
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/dports/games/vavoom/vavoom-1.33/progs/doom/game/ |
H A D | MainGameInfo.vc | 1025 // TranslateSector 1029 void TranslateSector(sector_t* sector) 1109 TranslateSector(&InLevel.Sectors[i]);
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