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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FMath/
H A DFMMatrix33.h119 static FMMatrix33 TranslationMatrix(float tx, float ty);
139 …static inline FMMatrix33 TranslationMatrix(FMVector2 translation) { return TranslationMatrix(trans… in TranslationMatrix() function
H A DFMMatrix44.h147 static FMMatrix44 TranslationMatrix(const FMVector3& translation);
H A DFMMatrix33.cpp48 FMMatrix33 FMMatrix33::TranslationMatrix(float tx, float ty) in TranslationMatrix() function in FMMatrix33
H A DFMMatrix44.cpp165 …(*this) = FMMatrix44::TranslationMatrix(translation) * FMMatrix44::AxisRotationMatrix(FMVector3::Z… in Recompose()
305 FMMatrix44 FMMatrix44::TranslationMatrix(const FMVector3& translation) in TranslationMatrix() function in FMMatrix44
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FMath/
H A DFMMatrix33.h119 static FMMatrix33 TranslationMatrix(float tx, float ty);
139 …static inline FMMatrix33 TranslationMatrix(FMVector2 translation) { return TranslationMatrix(trans… in TranslationMatrix() function
H A DFMMatrix44.h147 static FMMatrix44 TranslationMatrix(const FMVector3& translation);
/dports/graphics/rayshade/rayshade.4.0/libray/libcommon/
H A Dtranslate.c27 void TranslationMatrix();
55 TranslationMatrix(translate->x, translate->y, translate->z, trans);
66 TranslationMatrix(x, y, z, mat) in TranslationMatrix() function
H A Dtransform.h64 void RotationMatrix(), TranslationMatrix(),
/dports/textproc/py-gensim/gensim-4.0.1/gensim/test/
H A Dtest_translation_matrix.py35 …model = translation_matrix.TranslationMatrix(self.source_word_vec, self.target_word_vec, self.word…
43 …model = translation_matrix.TranslationMatrix(self.source_word_vec, self.target_word_vec, self.word…
47 loaded_model = translation_matrix.TranslationMatrix.load(tmpf)
52 …model = translation_matrix.TranslationMatrix(self.source_word_vec, self.target_word_vec, self.word…
65 …model = translation_matrix.TranslationMatrix(self.source_word_vec, self.target_word_vec, self.word…
/dports/games/flightgear/flightgear-2020.3.11/utils/Modeller/
H A Dyasim_import.py238 obj.setMatrix(TranslationMatrix(center) * Global.matrix)
247 obj.setMatrix(TranslationMatrix(center) * Global.matrix)
257 obj.setMatrix(TranslationMatrix(center) * Global.matrix)
267 obj.setMatrix(TranslationMatrix(center) * Global.matrix)
278 obj.setMatrix(TranslationMatrix(center) * Global.matrix)
292 obj.setMatrix(TranslationMatrix(center) * Global.matrix)
307 obj.setMatrix(TranslationMatrix(lb) * Global.matrix)
338 obj.setMatrix(TranslationMatrix(self.center) * Global.matrix)
358 obj.setMatrix(TranslationMatrix(self.center) * Global.matrix)
373 obj.setMatrix(TranslationMatrix(self.center) * Global.matrix)
[all …]
/dports/print/texlive-base/texlive-20150521-source/texk/dvisvgm/dvisvgm-1.9.2/src/
H A DMatrix.h81 struct TranslationMatrix : public Matrix struct
83 TranslationMatrix (double tx, double ty);
H A DMatrix.cpp141 TranslationMatrix t(tx, ty); in translate()
471 TranslationMatrix::TranslationMatrix (double tx, double ty) { in TranslationMatrix() function in TranslationMatrix
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/
H A DModelRenderer.cs115 var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]); in RenderAsync()
179 …var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, renderer.SheetSize - (s… in RenderAsync()
180 …var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, renderer.Sh… in RenderAsync()
190 var offsetTransform = Util.TranslationMatrix(offsetVec[0], offsetVec[1], offsetVec[2]); in RenderAsync()
/dports/textproc/py-gensim/gensim-4.0.1/gensim/models/
H A Dtranslation_matrix.py168 class TranslationMatrix(utils.SaveLoad): class
261 super(TranslationMatrix, self).save(*args, **kwargs)
H A D__init__.py23 from .translation_matrix import TranslationMatrix, BackMappingTranslationMatrix # noqa:F401
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_model_viewer/
H A Deda_3d_model_viewer.cpp328 const glm::mat4 TranslationMatrix = glm::translate( glm::mat4(1.0f), in OnPaint() local
331 const glm::mat4 ViewMatrix = TranslationMatrix * m_trackBallCamera.GetRotationMatrix(); in OnPaint()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Camera/
H A DCamera.cs37 public Matrix4D TranslationMatrix; field in LibRender2.Cameras.CameraProperties
48 TranslationMatrix = Matrix4D.CreateTranslation(-value.X, -value.Y, value.Z);
/dports/www/xoops/XoopsCore25-2.5.10/htdocs/modules/system/class/thumbs/
H A Dphpthumb.functions.php702 $TranslationMatrix = array(' '=>'%20');
704 $CleanPathElements[] = strtr($pathelement, $TranslationMatrix);
716 …$CleanQueries[] = strtr($param, $TranslationMatrix).($value ? '='.strtr($value, $TranslationMatrix
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dmathlib.h110 void TranslationMatrix(float matrix[16], float x, float y, float z);
H A Dr_alias.c421TranslationMatrix (translation_matrix, paliashdr->scale_origin[0], paliashdr->scale_origin[1] * fo… in R_DrawAliasModel()
539TranslationMatrix (translation_matrix, paliashdr->scale_origin[0], paliashdr->scale_origin[1] * fo… in R_DrawAliasModel_ShowTris()
H A Dgl_rmain.c174 TranslationMatrix (translation_matrix, origin[0], origin[1], origin[2]); in R_RotateForEntity()
313TranslationMatrix(translation_matrix, -r_refdef.vieworg[0], -r_refdef.vieworg[1], -r_refdef.viewor… in R_SetupMatrix()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Graphics/
H A DVoxel.cs77 t = Util.MatrixMultiply(t, Util.TranslationMatrix(l.Bounds[0], l.Bounds[1], l.Bounds[2])); in TransformationMatrix()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDTransform.cpp84 return FMMatrix44::TranslationMatrix(translation); in ToMatrix()
/dports/graphics/rayshade/rayshade.4.0/libray/libtext/
H A Dmapping.c142 TranslationMatrix(n.x, n.y, n.z, &res->m);
/dports/cad/leocad/leocad-21.06/common/
H A Dlc_view.cpp1242 lcMatrix44 TranslationMatrix; in DrawAxes() local
1248 TranslationMatrix = lcMatrix44Translation(lcVector3(32, 32, 0.0f)); in DrawAxes()
1252 TranslationMatrix = lcMatrix44Translation(lcVector3(mWidth - 36, 32, 0.0f)); in DrawAxes()
1256 TranslationMatrix = lcMatrix44Translation(lcVector3(32, mHeight - 36, 0.0f)); in DrawAxes()
1260 TranslationMatrix = lcMatrix44Translation(lcVector3(mWidth - 36, mHeight - 36, 0.0f)); in DrawAxes()
1269 mContext->SetViewMatrix(lcMul(WorldViewMatrix, TranslationMatrix)); in DrawAxes()
1280 mContext->SetViewMatrix(TranslationMatrix); in DrawAxes()

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