Searched refs:TutorialCardWaitForDeployedArmy (Results 1 – 2 of 2) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | tutorial.cpp | 135 bool TutorialCardWaitForDeployedArmy::canProceed(PlayingGameState *playing_gamestate) const { in canProceed() 376 …card = new TutorialCardWaitForDeployedArmy("15", "Then click on the enemy's sector in the map - th… in initCards() 474 …card = new TutorialCardWaitForDeployedArmy("4", "Assemble some unarmed men, and send them to a\nse… in initCards() 476 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setInverse(true); in initCards() 519 …card = new TutorialCardWaitForDeployedArmy("7", "Now let's return our men back to the tower.\nClic… in initCards() 522 …card = new TutorialCardWaitForDeployedArmy("7", "Now let's return our men back to the tower.\nRigh… in initCards() 524 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setInverse(true); in initCards() 525 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setRequireEmpty(true); in initCards() 541 …card = new TutorialCardWaitForDeployedArmy("10", "Assemble some unarmed men again, and this time\n… in initCards() 542 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setInverse(true); in initCards() [all …]
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H A D | tutorial.h | 177 class TutorialCardWaitForDeployedArmy : public TutorialCard { 184 …TutorialCardWaitForDeployedArmy(const string &id, const string &text, Sector *deploy_sector, bool … in TutorialCardWaitForDeployedArmy() function
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