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Searched refs:TutorialCardWaitForDeployedArmy (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dtutorial.cpp135 bool TutorialCardWaitForDeployedArmy::canProceed(PlayingGameState *playing_gamestate) const { in canProceed()
376 …card = new TutorialCardWaitForDeployedArmy("15", "Then click on the enemy's sector in the map - th… in initCards()
474 …card = new TutorialCardWaitForDeployedArmy("4", "Assemble some unarmed men, and send them to a\nse… in initCards()
476 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setInverse(true); in initCards()
519 …card = new TutorialCardWaitForDeployedArmy("7", "Now let's return our men back to the tower.\nClic… in initCards()
522 …card = new TutorialCardWaitForDeployedArmy("7", "Now let's return our men back to the tower.\nRigh… in initCards()
524 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setInverse(true); in initCards()
525 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setRequireEmpty(true); in initCards()
541 …card = new TutorialCardWaitForDeployedArmy("10", "Assemble some unarmed men again, and this time\n… in initCards()
542 static_cast<TutorialCardWaitForDeployedArmy *>(card)->setInverse(true); in initCards()
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H A Dtutorial.h177 class TutorialCardWaitForDeployedArmy : public TutorialCard {
184TutorialCardWaitForDeployedArmy(const string &id, const string &text, Sector *deploy_sector, bool … in TutorialCardWaitForDeployedArmy() function