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Searched refs:U6LList (Results 1 – 18 of 18) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/misc/
H A Du6_list.cpp54 U6LList::U6LList() { in U6LList() function in Ultima::Nuvie::U6LList
60 U6LList::~U6LList() { in ~U6LList()
64 bool U6LList::add(void *data) { in add()
122 uint32 U6LList::findPos(void *data) { in findPos()
148 bool U6LList::remove(void *data) { in remove()
192 bool U6LList::removeAll() { in removeAll()
211 uint32 U6LList::count() { in count()
222 U6Link *U6LList::start() { in start()
228 U6Link *U6LList::end() { in end()
234 U6Link *U6LList::next() { in next()
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H A Du6_llist.h47 class U6LList {
54 U6LList();
55 ~U6LList();
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dobj_manager.h68 U6LList *obj_list;
88 U6LList *actor_inventories[256];
158 U6LList *get_obj_list(uint16 x, uint16 y, uint8 level);
176 U6LList *get_actor_inventory(uint16 actor_num);
192 bool list_add_obj(U6LList *list, Obj *obj, bool stack_objects = true, uint32 pos = 0);
224 bool addObjToContainer(U6LList *list, Obj *obj);
H A Dobj_manager.cpp159 U6LList *list; in load_super_chunk()
171 list = new U6LList(); in load_super_chunk()
452 U6LList *obj_list; in is_boundary()
521 U6LList *obj_list; in is_passable()
584 U6LList *obj_list; in is_forced_passable()
619 U6LList *obj_list; in is_damaging()
1072 U6LList *obj_list; in get_obj_dmg_tile()
1186 U6LList *obj_list; in get_obj_of_type_from_location()
1214 U6LList *obj_list; in get_objBasedAt()
1270 U6LList *obj_list; in remove_obj_from_map()
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H A Dobj.h101 U6LList *container;
162 void set_on_map(U6LList *map_list);
H A Dobj.cpp54 container = new U6LList(); in make_container()
70 void Obj::set_on_map(U6LList *map_list) { in set_on_map()
H A Dmap.h33 class U6LList; variable
H A Dmap.cpp314 U6LList *obj_list = obj_manager->get_obj_list(x, y, level); in get_impedance()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dactor.cpp698 U6LList *Actor::get_inventory_list() { in get_inventory_list()
713 U6LList *inventory = get_inventory_list(); in inventory_count_objects()
736 U6LList *inv = get_inventory_list(); in inventory_count_object()
751 U6LList *inventory; in inventory_get_object()
867 U6LList *inventory = get_inventory_list(); in inventory_del_all_objs()
882 U6LList *inventory; in inventory_remove_obj()
904 U6LList *inventory; in get_inventory_weight()
923 U6LList *inventory; in get_inventory_equip_weight()
980 U6LList *inventory; in inventory_parse_readied_objects()
1158 U6LList *inv = NULL; in inventory_drop_all()
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H A Dactor.h120 class U6LList; variable
295 U6LList *obj_inventory;
616 U6LList *get_inventory_list();
H A Du6_actor.cpp1575 U6LList *inv = container ? container->container : get_inventory_list(); in inventory_get_food()
1591 U6LList *inventory; in inventory_make_all_objs_ok_to_take()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dcontainer_widget.cpp118 U6LList *objlist; in display_inventory_list()
231 U6LList *inventory; in get_obj_at_location()
H A Dinventory_widget.cpp168 U6LList *inventory; in display_inventory_list()
329 U6LList *inventory; in get_obj_at_location()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/files/
H A Dtmx_map.cpp156 U6LList *list = obj_manager->get_obj_list(x, y, level); in writeObjects()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript.cpp332 int nscript_init_u6link_iter(lua_State *L, U6LList *list, bool is_recursive);
3906 U6LList *list = obj_manager->get_obj_list(x + *xOffset, y + *yOffset, z); in nscript_get_next_obj_from_area()
4296 U6LList *obj_list = obj_manager->get_obj_list(x, y, z); in nscript_objs_at_loc()
4335 U6LList *obj_list = obj_manager->get_obj_list(j, i, z); in nscript_find_volcano_obj_near_player()
4373 U6LList *obj_list = obj->container; in nscript_container()
4381 int nscript_init_u6link_iter(lua_State *L, U6LList *list, bool is_recursive) { in nscript_init_u6link_iter()
H A Dscript_actor.cpp124 extern int nscript_init_u6link_iter(lua_State *L, U6LList *list, bool is_recursive);
1763 U6LList *inv = actor->get_inventory_list(); in nscript_actor_inv()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.cpp775U6LList *obj_list = obj_manager->get_obj_list(cur_x - TMP_MAP_BORDER + x, cur_y - TMP_MAP_BORDER +… in updateLighting()
1052 U6LList *obj_list; in drawObjSuperBlock()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/
H A Du6_usecode.cpp561 U6LList *obj_list; in use_switch()