Searched refs:UF_ED_STATE_CHANGED (Results 1 – 7 of 7) sorted by relevance
116 Update_flags |= UF_ED_STATE_CHANGED; in SelectCurrentSegForward()144 Update_flags |= UF_ED_STATE_CHANGED; in SelectCurrentSegBackward()157 Update_flags |= UF_ED_STATE_CHANGED; in SelectNextSide()166 Update_flags |= UF_ED_STATE_CHANGED; in SelectPrevSide()179 Update_flags |= UF_ED_STATE_CHANGED; in CopySegToMarked()189 Update_flags |= UF_ED_STATE_CHANGED; in SelectBottom()197 Update_flags |= UF_ED_STATE_CHANGED; in SelectFront()205 Update_flags |= UF_ED_STATE_CHANGED; in SelectTop()213 Update_flags |= UF_ED_STATE_CHANGED; in SelectBack()221 Update_flags |= UF_ED_STATE_CHANGED; in SelectLeft()[all …]
134 Update_flags = UF_ED_STATE_CHANGED; in ToggleLockstep()191 Update_flags = UF_ED_STATE_CHANGED; in ToggleLockViewToCursegp()211 Update_flags = UF_ED_STATE_CHANGED; in ToggleDrawAllSegments()232 Update_flags = UF_ED_STATE_CHANGED; in IncreaseDrawDepth()240 Update_flags = UF_ED_STATE_CHANGED; in DecreaseDrawDepth()294 … (vn->ev_changed || (Update_flags & (UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED | UF_ED_STATE_CHANGED))) in medlisp_update_screen()300 if (Update_flags & (UF_WORLD_CHANGED|UF_GAME_VIEW_CHANGED|UF_ED_STATE_CHANGED)) { in medlisp_update_screen()430 Update_flags |= UF_ED_STATE_CHANGED; in ExchangeMarkandCurseg()
463 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCurseg()562 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegAndRotate()615 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegMinusOne()651 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed in FindConcaveSegs()1086 Update_flags |= UF_ED_STATE_CHANGED; in callback_handler()1250 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; in callback_handler()1293 Update_flags |= UF_ED_STATE_CHANGED; in callback_handler()1319 Update_flags |= UF_ED_STATE_CHANGED; in callback_handler()
1581 Update_flags |= UF_ED_STATE_CHANGED; in NextGroup()1595 Update_flags |= UF_ED_STATE_CHANGED; in PrevGroup()1848 Update_flags |= UF_ED_STATE_CHANGED; in MarkGroupSegment()
572 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCurseg()666 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegAndRotate()718 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegMinusOne()764 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed in FindConcaveSegs()1381 Update_flags |= UF_ED_STATE_CHANGED; in editor()1415 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; in editor()1459 Update_flags |= UF_ED_STATE_CHANGED; in editor()1485 Update_flags |= UF_ED_STATE_CHANGED; in editor()
541 #define UF_ED_STATE_CHANGED 0x008 //something like curside,curseg changed macro
432 #define UF_ED_STATE_CHANGED 0x008 //something like curside,curseg changed macro