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Searched refs:UF_ED_STATE_CHANGED (Results 1 – 7 of 7) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dksegsel.cpp116 Update_flags |= UF_ED_STATE_CHANGED; in SelectCurrentSegForward()
144 Update_flags |= UF_ED_STATE_CHANGED; in SelectCurrentSegBackward()
157 Update_flags |= UF_ED_STATE_CHANGED; in SelectNextSide()
166 Update_flags |= UF_ED_STATE_CHANGED; in SelectPrevSide()
179 Update_flags |= UF_ED_STATE_CHANGED; in CopySegToMarked()
189 Update_flags |= UF_ED_STATE_CHANGED; in SelectBottom()
197 Update_flags |= UF_ED_STATE_CHANGED; in SelectFront()
205 Update_flags |= UF_ED_STATE_CHANGED; in SelectTop()
213 Update_flags |= UF_ED_STATE_CHANGED; in SelectBack()
221 Update_flags |= UF_ED_STATE_CHANGED; in SelectLeft()
[all …]
H A Dmedmisc.cpp134 Update_flags = UF_ED_STATE_CHANGED; in ToggleLockstep()
191 Update_flags = UF_ED_STATE_CHANGED; in ToggleLockViewToCursegp()
211 Update_flags = UF_ED_STATE_CHANGED; in ToggleDrawAllSegments()
232 Update_flags = UF_ED_STATE_CHANGED; in IncreaseDrawDepth()
240 Update_flags = UF_ED_STATE_CHANGED; in DecreaseDrawDepth()
294 … (vn->ev_changed || (Update_flags & (UF_WORLD_CHANGED | UF_VIEWPOINT_MOVED | UF_ED_STATE_CHANGED))) in medlisp_update_screen()
300 if (Update_flags & (UF_WORLD_CHANGED|UF_GAME_VIEW_CHANGED|UF_ED_STATE_CHANGED)) { in medlisp_update_screen()
430 Update_flags |= UF_ED_STATE_CHANGED; in ExchangeMarkandCurseg()
H A Dmed.cpp463 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCurseg()
562 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegAndRotate()
615 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegMinusOne()
651 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed in FindConcaveSegs()
1086 Update_flags |= UF_ED_STATE_CHANGED; in callback_handler()
1250 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; in callback_handler()
1293 Update_flags |= UF_ED_STATE_CHANGED; in callback_handler()
1319 Update_flags |= UF_ED_STATE_CHANGED; in callback_handler()
H A Dgroup.cpp1581 Update_flags |= UF_ED_STATE_CHANGED; in NextGroup()
1595 Update_flags |= UF_ED_STATE_CHANGED; in PrevGroup()
1848 Update_flags |= UF_ED_STATE_CHANGED; in MarkGroupSegment()
/dports/games/d2x/d2x-0.2.5/main/editor/
H A Dmed.c572 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCurseg()
666 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegAndRotate()
718 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED; in SetPlayerFromCursegMinusOne()
764 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed in FindConcaveSegs()
1381 Update_flags |= UF_ED_STATE_CHANGED; in editor()
1415 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED; in editor()
1459 Update_flags |= UF_ED_STATE_CHANGED; in editor()
1485 Update_flags |= UF_ED_STATE_CHANGED; in editor()
H A Deditor.h541 #define UF_ED_STATE_CHANGED 0x008 //something like curside,curseg changed macro
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/editor/
H A Deditor.h432 #define UF_ED_STATE_CHANGED 0x008 //something like curside,curseg changed macro