Searched refs:UIFT_SCALE (Results 1 – 5 of 5) sorted by relevance
/dports/games/egl/egl-0.3.1_9/cgame/menu/ |
H A D | m_main.c | 93 menu->x + LCOLUMN_OFFSET - w*UIFT_SCALE - (3 * UIFT_SCALE), menu->y + (y * UIFT_SCALE), in MainCursorDrawFunc() 94 w*UIFT_SCALE, h*UIFT_SCALE, 0, 0, 1, 1, Q_colorWhite); in MainCursorDrawFunc() 190 m_mainMenu.frameWork.x = cg.refConfig.vidWidth * 0.5 - (40 * UIFT_SCALE); in MainMenu_Draw() 196 y += (height + 5) * UIFT_SCALE; in MainMenu_Draw() 201 y += (height + 5) * UIFT_SCALE; in MainMenu_Draw() 206 y += (height + 5) * UIFT_SCALE; in MainMenu_Draw() 211 y += (height + 5) * UIFT_SCALE; in MainMenu_Draw() 221 m_mainMenu.plaque_pic.generic.y = y = - (15 * UIFT_SCALE); in MainMenu_Draw() 223 y += height * UIFT_SCALE; in MainMenu_Draw() 225 m_mainMenu.idlogo_pic.generic.x = - ((curWidth + logoWidth + 6) * UIFT_SCALE); in MainMenu_Draw() [all …]
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H A D | m_mp_player.c | 517 refDef.fovX = refDef.fovY = 20.0f / UIFT_SCALE; in PlayerConfigMenu_Draw() 608 cgi.R_DrawPic (icon, 0, refDef.x - (width * UIFT_SCALE), refDef.y, in PlayerConfigMenu_Draw() 609 width*UIFT_SCALE, height*UIFT_SCALE, 0, 0, 1, 1, Q_colorWhite); in PlayerConfigMenu_Draw()
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/dports/games/egl/egl-0.3.1_9/cgame/ui/ |
H A D | ui_local.h | 43 #define UIFT_SCALE (UI_SCALE) macro 44 #define UIFT_SIZE (8 * UIFT_SCALE) 55 …E_TYPE(flags) ((flags&UIF_LARGE) ? UIFT_SCALELG : (flags&UIF_MEDIUM) ? UIFT_SCALEMED : UIFT_SCALE)
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H A D | ui_cursor.c | 52 uiState.cursorW * clamp (UIFT_SCALE, 0.5f, 1), in UI_DrawMouseCursor() 53 uiState.cursorH * clamp (UIFT_SCALE, 0.5f, 1), in UI_DrawMouseCursor()
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H A D | ui_draw.c | 131 …cgi.R_DrawString (NULL, col, cg.refConfig.vidHeight - UIFT_SIZE - 1, UIFT_SCALE, UIFT_SCALE, FS_SH… in UI_DrawStatusBar()
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