Searched refs:UINT32_COUNTER (Results 1 – 10 of 10) sorted by relevance
215 if (counterType == UINT32_COUNTER) in updateCounter()663 ct = AnimNode::UINT32_COUNTER; in updateNodeCounter()711 counterType = AnimNode::UINT32_COUNTER; in getCounterIdForName()
127 UINT32_COUNTER, enumerator
46 UINT32_COUNTER, enumerator
330 if (parsedElement.nodeCounterType == ParsedElement::UINT32_COUNTER) in doParse()331 …dElement.nodeCounterId, parsedElement.nodeCounterName, AnimCreateNodeCounterEvent::UINT32_COUNTER); in doParse()742 parsedElement.nodeCounterType = ParsedElement::UINT32_COUNTER; in parseCreateNodeCounter()
168 else if (counterType == AnimNode::UINT32_COUNTER) in reloadContent()
90 UINT32_COUNTER, enumerator
1408 else if (createEvent->m_counterType == AnimCreateNodeCounterEvent::UINT32_COUNTER) in dispatchEvents()
185 …nodeCounterIdUint32 = pAnim->AddNodeCounter ("Uint32 Counter", AnimationInterface::UINT32_COUNTER); in main()
1437 case UINT32_COUNTER: in CounterTypeToString()