/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/ |
H A D | editor_ui_classic.c | 497 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, svec2i(60, th)); in CreateClassicMapObjs() 503 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, svec2i(60, th)); in CreateClassicMapObjs() 543 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateClassicMapObjs() 552 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateClassicMapObjs() 573 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateClassicMapObjs()
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H A D | ui_object.h | 47 UITYPE_CUSTOM enumerator
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H A D | editor_ui_interior.c | 318 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateInteriorMapObjs() 352 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateInteriorMapObjs() 373 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateInteriorMapObjs()
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H A D | editor_ui_cave.c | 146 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, svec2i(60, th)); in CreateCaveMapObjs() 186 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateCaveMapObjs() 195 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateCaveMapObjs()
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H A D | editor_ui_static_additem.c | 412 UITYPE_CUSTOM, 0, svec2i_zero(), in CreateAddCharacterSubObjs() 524 UITYPE_CUSTOM, 0, svec2i_zero(), in CreateAddObjectiveSubObjs() 578 UITYPE_CUSTOM, 0, svec2i_zero(), in CreateAddKeyObjs()
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H A D | editor_ui.c | 687 o = UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), size); in CreateMainObjs() 868 UITYPE_CUSTOM, YC_MISSIONLOOKS, svec2i_zero(), svec2i(25, 25 + th)); in CreateEditorObjs() 996 UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), svec2i(20, 40)); in CreateMapItemObjs() 1110 o = UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), svec2i(20, 40)); in CreateCharacterObjs() 1139 o = UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), svec2i(20, 40)); in CreateSpecialCharacterObjs()
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H A D | editor_ui_common.c | 255 UITYPE_CUSTOM, 0, svec2i_zero(), data->GridItemSize); in CreateAddMapItemSubObjs() 307 UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), data->GridItemSize); in CreateAddMapItemSubObjs()
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H A D | editor_ui_weapons.c | 180 UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), svec2i(80, th)); in CreateWeaponObjs()
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H A D | editor_ui_static.c | 490 o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size); in CreateStaticMapObjs() 507 UITYPE_CUSTOM, 0, svec2i_zero(), in CreateSetKeyObjs()
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H A D | editor_ui_color.c | 93 UITYPE_CUSTOM, 0, svec2i_zero(), svec2i_add(swatchSize, swatchPad)); in CreateColorPicker()
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H A D | ui_object.c | 451 case UITYPE_CUSTOM: in UIObjectDrawAndAddChildren()
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H A D | editor_ui_objectives.c | 428 UIObject *o = UIObjectCreate(UITYPE_CUSTOM, 0, pos, svec2i(30, 20)); in CreateObjectiveItemObjs()
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