/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_mfield.c | 82 style |= UI_BLINK; in MField_Draw() 377 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|style, color); in MenuField_Draw()
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H A D | ui_qmenu.c | 413 style = UI_BLINK; in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 522 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in RadioButton_Draw() 724 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Slider_Draw() 751 style |= UI_BLINK; in Slider_Draw() 865 style |= UI_BLINK; in SpinControl_Draw() 874 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in SpinControl_Draw()
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H A D | ui_preferences.c | 201 style |= UI_BLINK; in Crosshair_Draw() 210 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Crosshair_Draw()
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H A D | ui_cdkey.c | 166 style |= UI_BLINK; in UI_CDKeyMenu_DrawKey()
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H A D | ui_rankings.c | 109 style |= UI_BLINK; in Rankings_DrawText()
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H A D | ui_playersettings.c | 162 style |= UI_BLINK; in PlayerSettings_DrawName()
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_mfield.c | 82 style |= UI_BLINK; in MField_Draw() 377 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|style, color); in MenuField_Draw()
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H A D | ui_qmenu.c | 413 style = UI_BLINK; in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 522 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in RadioButton_Draw() 724 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Slider_Draw() 751 style |= UI_BLINK; in Slider_Draw() 865 style |= UI_BLINK; in SpinControl_Draw() 874 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in SpinControl_Draw()
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H A D | ui_preferences.c | 201 style |= UI_BLINK; in Crosshair_Draw() 210 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Crosshair_Draw()
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H A D | ui_cdkey.c | 166 style |= UI_BLINK; in UI_CDKeyMenu_DrawKey()
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H A D | ui_rankings.c | 109 style |= UI_BLINK; in Rankings_DrawText()
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H A D | ui_playersettings.c | 162 style |= UI_BLINK; in PlayerSettings_DrawName()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_mfield.c | 82 style |= UI_BLINK; in MField_Draw() 377 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|style, color); in MenuField_Draw()
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H A D | ui_qmenu.c | 413 style = UI_BLINK; in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 522 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in RadioButton_Draw() 724 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Slider_Draw() 751 style |= UI_BLINK; in Slider_Draw() 865 style |= UI_BLINK; in SpinControl_Draw() 874 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in SpinControl_Draw()
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H A D | ui_preferences.c | 201 style |= UI_BLINK; in Crosshair_Draw() 210 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Crosshair_Draw()
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H A D | ui_cdkey.c | 166 style |= UI_BLINK; in UI_CDKeyMenu_DrawKey()
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H A D | ui_rankings.c | 109 style |= UI_BLINK; in Rankings_DrawText()
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H A D | ui_playersettings.c | 162 style |= UI_BLINK; in PlayerSettings_DrawName()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_mfield.c | 82 style |= UI_BLINK; in MField_Draw() 377 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|style, color); in MenuField_Draw()
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H A D | ui_qmenu.c | 413 style = UI_BLINK; in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 522 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in RadioButton_Draw() 724 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Slider_Draw() 751 style |= UI_BLINK; in Slider_Draw() 865 style |= UI_BLINK; in SpinControl_Draw() 874 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in SpinControl_Draw()
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H A D | ui_preferences.c | 201 style |= UI_BLINK; in Crosshair_Draw() 210 UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); in Crosshair_Draw()
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H A D | ui_cdkey.c | 166 style |= UI_BLINK; in UI_CDKeyMenu_DrawKey()
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H A D | ui_rankings.c | 109 style |= UI_BLINK; in Rankings_DrawText()
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H A D | ui_playersettings.c | 162 style |= UI_BLINK; in PlayerSettings_DrawName()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_drawtools.c | 651 if ( style & (UI_BLINK|UI_PULSE) ) in CG_DrawProportionalString() 693 if ( style & (UI_BLINK|UI_PULSE) ) in CG_DrawScaledProportionalString()
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