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Searched refs:UI_COLOR_RGBA_FROM_U8 (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_common.c41 #define UI_COLOR_RGBA_FROM_U8(r, g, b, a, v4) \ macro
60 UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect); in DRW_globals_update()
61 UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary); in DRW_globals_update()
71 UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->colorVertexMissingData); in DRW_globals_update()
127 UI_COLOR_RGBA_FROM_U8(255, 150, 0, 80, gb->colorBonePoseTarget); in DRW_globals_update()
128 UI_COLOR_RGBA_FROM_U8(255, 255, 0, 80, gb->colorBonePoseIK); in DRW_globals_update()
129 UI_COLOR_RGBA_FROM_U8(200, 255, 0, 80, gb->colorBonePoseSplineIK); in DRW_globals_update()
130 UI_COLOR_RGBA_FROM_U8(0, 255, 120, 80, gb->colorBonePoseConstraint); in DRW_globals_update()
157 UI_COLOR_RGBA_FROM_U8(0xA0, 0x30, 0x30, 0xFF, gb->colorMballRadius); in DRW_globals_update()
158 UI_COLOR_RGBA_FROM_U8(0xF0, 0xA0, 0xA0, 0xFF, gb->colorMballRadiusSelect); in DRW_globals_update()
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