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Searched refs:UI_CursorDown (Results 1 – 5 of 5) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h237 UI_CursorDown, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp58 } else if (cursorFrame == UI_CursorDown) { in drawCursor()
H A DGame.cpp933 pCursor = pGFXManager->getUIGraphic(UI_CursorDown); in drawCursor()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp429 uiGraphic[UI_CursorDown][HOUSE_HARKONNEN] = mouse->getPicture(3); in GFXManager()
430 SDL_SetColorKey(uiGraphic[UI_CursorDown][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditor.cpp1346 pCursor = pGFXManager->getUIGraphic(UI_CursorDown); in drawCursor()