Searched refs:UI_CursorDown (Results 1 – 5 of 5) sorted by relevance
237 UI_CursorDown, enumerator
58 } else if (cursorFrame == UI_CursorDown) { in drawCursor()
933 pCursor = pGFXManager->getUIGraphic(UI_CursorDown); in drawCursor()
429 uiGraphic[UI_CursorDown][HOUSE_HARKONNEN] = mouse->getPicture(3); in GFXManager()430 SDL_SetColorKey(uiGraphic[UI_CursorDown][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
1346 pCursor = pGFXManager->getUIGraphic(UI_CursorDown); in drawCursor()