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Searched refs:UI_FORMATMASK (Results 1 – 25 of 31) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_atoms.c402 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
517 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
740 switch (style & UI_FORMATMASK) in UI_DrawString()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_atoms.c402 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
517 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
740 switch (style & UI_FORMATMASK) in UI_DrawString()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_atoms.c402 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
517 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
740 switch (style & UI_FORMATMASK) in UI_DrawString()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_atoms.c402 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
517 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
740 switch (style & UI_FORMATMASK) in UI_DrawString()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_drawtools.c654 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
770 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_drawtools.c654 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
770 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_drawtools.c654 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
770 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_drawtools.c654 switch( style & UI_FORMATMASK ) { in UI_DrawBannerString()
770 switch( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_drawtools.c1154 switch ( style & UI_FORMATMASK ) { in UI_DrawBannerString()
1276 switch ( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_drawtools.c1233 switch ( style & UI_FORMATMASK ) { in UI_DrawBannerString()
1355 switch ( style & UI_FORMATMASK ) { in UI_DrawProportionalString()
/dports/games/gtkradiant/GPL/GtkRadiant/libs/splines/
H A Dq_shared.h300 #define UI_FORMATMASK 0x00000007 macro
/dports/games/netradiant/netradiant-20150621-src/libs/splines/
H A Dq_shared.h304 #define UI_FORMATMASK 0x00000007 macro
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dq_shared.h263 #define UI_FORMATMASK 0x00000007 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dq_shared.h263 #define UI_FORMATMASK 0x00000007 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dq_shared.h260 #define UI_FORMATMASK 0x00000007 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dq_shared.h220 #define UI_FORMATMASK 0x00000007 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h275 #define UI_FORMATMASK 0x00000007 macro
H A Dq_shared.h.mine269 #define UI_FORMATMASK 0x00000007
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h300 #define UI_FORMATMASK 0x00000007 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dq_shared.h275 #define UI_FORMATMASK 0x00000007 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dq_shared.h360 #define UI_FORMATMASK 0x00000007 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dq_shared.h362 #define UI_FORMATMASK 0x00000007 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/splines/
H A Dq_splineshared.h344 #define UI_FORMATMASK 0x00000007 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/splines/
H A Dq_splineshared.h346 #define UI_FORMATMASK 0x00000007 macro
/dports/games/evq3/evq3/code/qcommon/
H A Dq_shared.h274 #define UI_FORMATMASK 0x00000007 macro

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