/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_confirm.c | 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style() 226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style() 286 s_confirm.yes.style = UI_LEFT; in UI_Message()
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H A D | ui_spreset.c | 110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw() 176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu() 186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
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H A D | ui_qmenu.c | 420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw() 515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw() 733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw() 734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw() 1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() 1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() [all …]
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H A D | ui_saveconfig.c | 107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw() 111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
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H A D | ui_playersettings.c | 123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName() 188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap() 214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
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H A D | ui_atoms.c | 411 case UI_LEFT: in UI_DrawBannerString() 528 case UI_LEFT: in UI_DrawProportionalString() 1232 UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); in UI_Refresh()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_confirm.c | 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style() 226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style() 286 s_confirm.yes.style = UI_LEFT; in UI_Message()
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H A D | ui_spreset.c | 110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw() 176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu() 186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
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H A D | ui_qmenu.c | 420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw() 515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw() 733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw() 734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw() 1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() 1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() [all …]
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H A D | ui_saveconfig.c | 107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw() 111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
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H A D | ui_playersettings.c | 123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName() 188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap() 214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
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H A D | ui_atoms.c | 411 case UI_LEFT: in UI_DrawBannerString() 528 case UI_LEFT: in UI_DrawProportionalString() 1232 UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); in UI_Refresh()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_confirm.c | 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style() 226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style() 286 s_confirm.yes.style = UI_LEFT; in UI_Message()
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H A D | ui_spreset.c | 110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw() 176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu() 186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
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H A D | ui_qmenu.c | 420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw() 515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw() 733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw() 734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw() 1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() 1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() [all …]
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H A D | ui_saveconfig.c | 107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw() 111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
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H A D | ui_playersettings.c | 123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName() 188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap() 214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_confirm.c | 148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw() 216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style() 226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style() 286 s_confirm.yes.style = UI_LEFT; in UI_Message()
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H A D | ui_spreset.c | 110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw() 176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu() 186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
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H A D | ui_qmenu.c | 420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw() 425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw() 505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw() 515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw() 731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw() 733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw() 734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw() 1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() 1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw() [all …]
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H A D | ui_saveconfig.c | 107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw() 111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
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H A D | ui_playersettings.c | 123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName() 188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap() 214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
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/dports/games/q2pro/q2pro/ui/ |
H A D | ui_multiplayer.c | 379 m_join.list.columns[0].uiFlags = UI_LEFT; in JoinServer_MenuInit() 406 m_join.info.columns[0].uiFlags = UI_LEFT; in JoinServer_MenuInit() 410 m_join.info.columns[1].uiFlags = UI_LEFT; in JoinServer_MenuInit() 438 m_join.players.columns[2].uiFlags = UI_LEFT; in JoinServer_MenuInit()
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H A D | qmenu.c | 183 k->generic.uiFlags &= ~( UI_LEFT | UI_RIGHT ); in Keybind_Init() 235 k->generic.uiFlags | UI_LEFT, string ); in Keybind_Draw() 252 f->generic.uiFlags &= ~( UI_LEFT | UI_RIGHT ); in Field_Init() 345 s->generic.uiFlags &= ~( UI_LEFT | UI_RIGHT ); in SpinControl_Init() 1201 flags = s->generic.uiFlags & ~( UI_LEFT | UI_RIGHT ); in Slider_Draw() 1212 UI_DrawChar( s->generic.x + RCOLUMN_OFFSET, s->generic.y, flags | UI_LEFT, 128 ); in Slider_Draw() 1215 …FFSET + s->generic.x + i * SMALLCHAR_WIDTH + SMALLCHAR_WIDTH, s->generic.y, flags | UI_LEFT, 129 ); in Slider_Draw() 1217 …FFSET + s->generic.x + i * SMALLCHAR_WIDTH + SMALLCHAR_WIDTH, s->generic.y, flags | UI_LEFT, 130 ); in Slider_Draw() 1227 … s->generic.x + ( SLIDER_RANGE - 1 ) * SMALLCHAR_WIDTH * pos, s->generic.y, flags | UI_LEFT, 131 ); in Slider_Draw()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_drawtools.c | 624 switch (style & (UI_LEFT|UI_CENTER|UI_RIGHT)) in CG_DrawProportionalString() 627 case UI_LEFT: in CG_DrawProportionalString() 666 switch (style & (UI_LEFT|UI_CENTER|UI_RIGHT)) in CG_DrawScaledProportionalString() 669 case UI_LEFT: in CG_DrawScaledProportionalString()
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