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Searched refs:UI_LEFT (Results 1 – 25 of 128) sorted by relevance

123456

/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_confirm.c148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw()
216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style()
226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style()
286 s_confirm.yes.style = UI_LEFT; in UI_Message()
H A Dui_spreset.c110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw()
176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu()
186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
H A Dui_qmenu.c420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw()
425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw()
505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw()
515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw()
733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw()
734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw()
1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
[all …]
H A Dui_saveconfig.c107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
H A Dui_playersettings.c123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName()
188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap()
214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
H A Dui_atoms.c411 case UI_LEFT: in UI_DrawBannerString()
528 case UI_LEFT: in UI_DrawProportionalString()
1232 UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); in UI_Refresh()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_confirm.c148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw()
216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style()
226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style()
286 s_confirm.yes.style = UI_LEFT; in UI_Message()
H A Dui_spreset.c110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw()
176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu()
186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
H A Dui_qmenu.c420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw()
425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw()
505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw()
515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw()
733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw()
734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw()
1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
[all …]
H A Dui_saveconfig.c107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
H A Dui_playersettings.c123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName()
188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap()
214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
H A Dui_atoms.c411 case UI_LEFT: in UI_DrawBannerString()
528 case UI_LEFT: in UI_DrawProportionalString()
1232 UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); in UI_Refresh()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_confirm.c148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw()
216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style()
226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style()
286 s_confirm.yes.style = UI_LEFT; in UI_Message()
H A Dui_spreset.c110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw()
176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu()
186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
H A Dui_qmenu.c420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw()
425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw()
505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw()
515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw()
733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw()
734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw()
1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
[all …]
H A Dui_saveconfig.c107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
H A Dui_playersettings.c123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName()
188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap()
214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_confirm.c148 UI_DrawProportionalString( s_confirm.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in ConfirmMenu_Draw()
216 s_confirm.yes.style = UI_LEFT; in UI_ConfirmMenu_Style()
226 s_confirm.no.style = UI_LEFT; in UI_ConfirmMenu_Style()
286 s_confirm.yes.style = UI_LEFT; in UI_Message()
H A Dui_spreset.c110 UI_DrawProportionalString( s_reset.slashX, 265, "/", UI_LEFT|UI_INVERSE, color_red ); in Reset_MenuDraw()
176 s_reset.yes.style = UI_LEFT; in UI_ResetMenu()
186 s_reset.no.style = UI_LEFT; in UI_ResetMenu()
H A Dui_qmenu.c420 UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); in Action_Draw()
425 UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); in Action_Draw()
505 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
510 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in RadioButton_Draw()
515 style = UI_LEFT|UI_SMALLFONT; in RadioButton_Draw()
731 UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); in Slider_Draw()
733 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); in Slider_Draw()
734 UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); in Slider_Draw()
1234 style = UI_PULSE|UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
1236 style = UI_LEFT|UI_SMALLFONT; in ScrollList_Draw()
[all …]
H A Dui_saveconfig.c107 style = UI_LEFT|UI_PULSE|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
111 style = UI_LEFT|UI_SMALLFONT; in UI_SaveConfigMenu_SavenameDraw()
H A Dui_playersettings.c123 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawName()
188 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawHandicap()
214 style = UI_LEFT|UI_SMALLFONT; in PlayerSettings_DrawEffects()
/dports/games/q2pro/q2pro/ui/
H A Dui_multiplayer.c379 m_join.list.columns[0].uiFlags = UI_LEFT; in JoinServer_MenuInit()
406 m_join.info.columns[0].uiFlags = UI_LEFT; in JoinServer_MenuInit()
410 m_join.info.columns[1].uiFlags = UI_LEFT; in JoinServer_MenuInit()
438 m_join.players.columns[2].uiFlags = UI_LEFT; in JoinServer_MenuInit()
H A Dqmenu.c183 k->generic.uiFlags &= ~( UI_LEFT | UI_RIGHT ); in Keybind_Init()
235 k->generic.uiFlags | UI_LEFT, string ); in Keybind_Draw()
252 f->generic.uiFlags &= ~( UI_LEFT | UI_RIGHT ); in Field_Init()
345 s->generic.uiFlags &= ~( UI_LEFT | UI_RIGHT ); in SpinControl_Init()
1201 flags = s->generic.uiFlags & ~( UI_LEFT | UI_RIGHT ); in Slider_Draw()
1212 UI_DrawChar( s->generic.x + RCOLUMN_OFFSET, s->generic.y, flags | UI_LEFT, 128 ); in Slider_Draw()
1215 …FFSET + s->generic.x + i * SMALLCHAR_WIDTH + SMALLCHAR_WIDTH, s->generic.y, flags | UI_LEFT, 129 ); in Slider_Draw()
1217 …FFSET + s->generic.x + i * SMALLCHAR_WIDTH + SMALLCHAR_WIDTH, s->generic.y, flags | UI_LEFT, 130 ); in Slider_Draw()
1227 … s->generic.x + ( SLIDER_RANGE - 1 ) * SMALLCHAR_WIDTH * pos, s->generic.y, flags | UI_LEFT, 131 ); in Slider_Draw()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_drawtools.c624 switch (style & (UI_LEFT|UI_CENTER|UI_RIGHT)) in CG_DrawProportionalString()
627 case UI_LEFT: in CG_DrawProportionalString()
666 switch (style & (UI_LEFT|UI_CENTER|UI_RIGHT)) in CG_DrawScaledProportionalString()
669 case UI_LEFT: in CG_DrawScaledProportionalString()

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