Searched refs:UI_MapChoiceArrow_None (Results 1 – 3 of 3) sorted by relevance
276 … SDL_Texture* arrow = pGFXManager->getUIGraphic(UI_MapChoiceArrow_None + arrowNum, house); in drawSpecificStuff()302 … SDL_Texture* arrow = pGFXManager->getUIGraphic(UI_MapChoiceArrow_None + arrowNum, house); in drawSpecificStuff()
338 UI_MapChoiceArrow_None, enumerator
659 …uiGraphic[UI_MapChoiceArrow_None][HOUSE_HARKONNEN] = Scaler::defaultDoubleSurface(arrows->getPictu… in GFXManager()660 SDL_SetColorKey(uiGraphic[UI_MapChoiceArrow_None][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()1028 if(id >= UI_MapChoiceArrow_None && id <= UI_MapChoiceArrow_Left) { in getUIGraphic()