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Searched refs:UI_MapChoiceArrow_None (Results 1 – 3 of 3) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DMapChoice.cpp276 … SDL_Texture* arrow = pGFXManager->getUIGraphic(UI_MapChoiceArrow_None + arrowNum, house); in drawSpecificStuff()
302 … SDL_Texture* arrow = pGFXManager->getUIGraphic(UI_MapChoiceArrow_None + arrowNum, house); in drawSpecificStuff()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h338 UI_MapChoiceArrow_None, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp659 …uiGraphic[UI_MapChoiceArrow_None][HOUSE_HARKONNEN] = Scaler::defaultDoubleSurface(arrows->getPictu… in GFXManager()
660 SDL_SetColorKey(uiGraphic[UI_MapChoiceArrow_None][HOUSE_HARKONNEN], SDL_TRUE, 0); in GFXManager()
1028 if(id >= UI_MapChoiceArrow_None && id <= UI_MapChoiceArrow_Left) { in getUIGraphic()