Searched refs:UNALIGNED_STORE3 (Results 1 – 1 of 1) sorted by relevance
138 #define UNALIGNED_STORE3( ADDR, V0, V1, V2 ) { \ macro5298 UNALIGNED_STORE3( (float*) jointPtr, C1, C2, C3 ); in TransformJoints()11155 UNALIGNED_STORE3( &mixBuffer[i*6], vecMixBuffer1, vecMixBuffer2, vecMixBuffer3 ); in MixSoundSixSpeakerStereo()