Searched refs:UNIFORM_MAT_MVP (Results 1 – 3 of 3) sorted by relevance
67 UNIFORM_MAT_MVP, enumerator
42 uniformStrings["u_mMVP"] = UNIFORM_MAT_MVP; in ShaderMgr()
213 GLint loc = shaderManager.uniformLocation(shader,ShaderMgr::UNIFORM_MAT_MVP); in setupFrameUniforms()418 SET_UNIFORM(curShader,ShaderMgr::UNIFORM_MAT_MVP,projectionMatrix * modelViewMatrix); in drawMaterialGroup()1420 SET_UNIFORM(debugShader,ShaderMgr::UNIFORM_MAT_MVP,projectionMatrix * modelViewMatrix); in drawDebug()