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Searched refs:UNIFORM_MAT_MVP (Results 1 – 3 of 3) sorted by relevance

/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DShaderManager.hpp67 UNIFORM_MAT_MVP, enumerator
H A DShaderManager.cpp42 uniformStrings["u_mMVP"] = UNIFORM_MAT_MVP; in ShaderMgr()
H A DS3DRenderer.cpp213 GLint loc = shaderManager.uniformLocation(shader,ShaderMgr::UNIFORM_MAT_MVP); in setupFrameUniforms()
418 SET_UNIFORM(curShader,ShaderMgr::UNIFORM_MAT_MVP,projectionMatrix * modelViewMatrix); in drawMaterialGroup()
1420 SET_UNIFORM(debugShader,ShaderMgr::UNIFORM_MAT_MVP,projectionMatrix * modelViewMatrix); in drawDebug()