Searched refs:UNUSED_STATE (Results 1 – 3 of 3) sorted by relevance
69 static const u32 UNUSED_STATE = ~0U; variable84 to_rank[v] = UNUSED_STATE; in ranking_info()167 if (state_id != UNUSED_STATE && state_id >= max) { in commonPrefixLength()176 if (state_id != UNUSED_STATE && state_id >= max) { in commonPrefixLength()194 if (sid == UNUSED_STATE || sid >= max) { in commonPrefixLength()218 if (sid == UNUSED_STATE || sid >= max) { in commonPrefixLength()
161164 called it GAME_GENERATION_STATE, "Waiting", UNUSED_STATE, and "Unknown".