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Searched refs:USE_PLAYERCOLLISIONS (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.h316 extern long USE_PLAYERCOLLISIONS;
H A DPlayer.cpp155 long USE_PLAYERCOLLISIONS = 1; variable
2358 if(USE_PLAYERCOLLISIONS) { in ARX_PLAYER_MakeStepNoise()
2533 if(!EDITMODE && USE_PLAYERCOLLISIONS) { in PlayerMovementIterate()
2939 if(USE_PLAYERCOLLISIONS && !EDITMODE) { in PlayerMovementIterate()
H A DSpells.cpp7643 if (USE_PLAYERCOLLISIONS) in ApplyPasswall()
7644 USE_PLAYERCOLLISIONS=0; in ApplyPasswall()
7646 USE_PLAYERCOLLISIONS=1; in ApplyPasswall()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DLoadLevel.cpp1017 USE_PLAYERCOLLISIONS = 1; in DanaeLoadLevel()
1121 USE_PLAYERCOLLISIONS = 1; in DanaeLoadLevel()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp2612 if(!USE_PLAYERCOLLISIONS) in ManagePlayerControls()
2642 if(!USE_PLAYERCOLLISIONS) in ManagePlayerControls()
3642 if(USE_PLAYERCOLLISIONS) { in ManageKeyMouse()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp567 USE_PLAYERCOLLISIONS=0; in InitializeDanae()