Searched refs:USE_PLAYERCOLLISIONS (Results 1 – 6 of 6) sorted by relevance
316 extern long USE_PLAYERCOLLISIONS;
155 long USE_PLAYERCOLLISIONS = 1; variable2358 if(USE_PLAYERCOLLISIONS) { in ARX_PLAYER_MakeStepNoise()2533 if(!EDITMODE && USE_PLAYERCOLLISIONS) { in PlayerMovementIterate()2939 if(USE_PLAYERCOLLISIONS && !EDITMODE) { in PlayerMovementIterate()
7643 if (USE_PLAYERCOLLISIONS) in ApplyPasswall()7644 USE_PLAYERCOLLISIONS=0; in ApplyPasswall()7646 USE_PLAYERCOLLISIONS=1; in ApplyPasswall()
1017 USE_PLAYERCOLLISIONS = 1; in DanaeLoadLevel()1121 USE_PLAYERCOLLISIONS = 1; in DanaeLoadLevel()
2612 if(!USE_PLAYERCOLLISIONS) in ManagePlayerControls()2642 if(!USE_PLAYERCOLLISIONS) in ManagePlayerControls()3642 if(USE_PLAYERCOLLISIONS) { in ManageKeyMouse()
567 USE_PLAYERCOLLISIONS=0; in InitializeDanae()