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Searched refs:UVLUT (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-beetle_pcfx/beetle-pcfx-libretro-7bba669/mednafen/pcfx/
H A Dking.cpp2200 static int16 UVLUT[65536][3]; variable
2221 UVLUT[vr + ur * 256][0] = r; in RebuildUVLUT()
2222 UVLUT[vr + ur * 256][1] = g; in RebuildUVLUT()
2223 UVLUT[vr + ur * 256][2] = b; in RebuildUVLUT()
2247 r = y + UVLUT[yuv & 0xFFFF][0]; in YUV888_TO_RGB888()
2248 g = y + UVLUT[yuv & 0xFFFF][1]; in YUV888_TO_RGB888()
2249 b = y + UVLUT[yuv & 0xFFFF][2]; in YUV888_TO_RGB888()
2263 r = clamp_to_u8((int32)(y + UVLUT[yuv & 0xFFFF][0])); in YUV888_TO_PF()
2264 g = clamp_to_u8((int32)(y + UVLUT[yuv & 0xFFFF][1])); in YUV888_TO_PF()
2265 b = clamp_to_u8((int32)(y + UVLUT[yuv & 0xFFFF][2])); in YUV888_TO_PF()
/dports/emulators/mednafen/mednafen/src/pcfx/
H A Dking.cpp2382 static int16 UVLUT[65536][3]; variable
2403 UVLUT[vr + ur * 256][0] = r; in RebuildUVLUT()
2404 UVLUT[vr + ur * 256][1] = g; in RebuildUVLUT()
2405 UVLUT[vr + ur * 256][2] = b; in RebuildUVLUT()
2429 r = y + UVLUT[yuv & 0xFFFF][0]; in YUV888_TO_RGB888()
2430 g = y + UVLUT[yuv & 0xFFFF][1]; in YUV888_TO_RGB888()
2431 b = y + UVLUT[yuv & 0xFFFF][2]; in YUV888_TO_RGB888()
2445 r = clamp_to_u8((int32)(y + UVLUT[yuv & 0xFFFF][0])); in YUV888_TO_PF()
2446 g = clamp_to_u8((int32)(y + UVLUT[yuv & 0xFFFF][1])); in YUV888_TO_PF()
2447 b = clamp_to_u8((int32)(y + UVLUT[yuv & 0xFFFF][2])); in YUV888_TO_PF()