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Searched refs:U_ANGLE2 (Results 1 – 25 of 78) sorted by relevance

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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dprotocol.h30 #define U_ANGLE2 (1<<4) macro
/dports/games/tenebrae/tenebrae_0/
H A Dprotocol.h30 #define U_ANGLE2 (1<<4) macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dprotocol.h193 #define U_ANGLE2 (1<<12) macro
/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dprotocol.h41 #define U_ANGLE2 (1<<4) macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dprotocol.h108 #define U_ANGLE2 (1<<4) macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h215 #define U_ANGLE2 (1<<2) macro
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dprotocol.h221 #define U_ANGLE2 (1<<12) macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_ents.c112 bits |= U_ANGLE2; in SV_WriteDelta()
171 if (bits & U_ANGLE2) in SV_WriteDelta()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dprotocol.h130 #define U_ANGLE2 (1<<4) macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dprotocol.h60 #define U_ANGLE2 (1<<4) macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprotocol.h222 #define U_ANGLE2 (1<<12) macro
/dports/games/qwdtools/mvdsv-0.34/tools/qwdtools/source/
H A Ddem_send.c264 bits |= U_ANGLE2; in WriteDelta()
336 if (bits & U_ANGLE2) in WriteDelta()
/dports/games/mvdsv/mvdsv-0.34/tools/qwdtools/source/
H A Ddem_send.c264 bits |= U_ANGLE2; in WriteDelta()
336 if (bits & U_ANGLE2) in WriteDelta()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dprotocol.h370 #define U_ANGLE2 (1 << 12) macro
H A Dsv_ents.c141 bits |= U_ANGLE2; in SV_WriteDelta()
278 if (bits & U_ANGLE2) { in SV_WriteDelta()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dprotocol.h370 #define U_ANGLE2 (1 << 12) macro
H A Dsv_ents.c141 bits |= U_ANGLE2; in SV_WriteDelta()
278 if (bits & U_ANGLE2) { in SV_WriteDelta()
/dports/games/egl/egl-0.3.1_9/common/
H A Dnet_msg.c187 if (to->angles[1] != from->angles[1]) bits |= U_ANGLE2; in MSG_WriteDeltaEntity()
288 if (bits & U_ANGLE2) MSG_WriteAngle (dest, to->angles[1]); in MSG_WriteDeltaEntity()
H A Dprotocol.h119 U_ANGLE2 = 1 << 2, enumerator
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h128 #define U_ANGLE2 (1<<2) macro
H A Ddm2.c1074 if (mask & U_ANGLE2) in DM2_ReadEntity()
1182 mask |= U_ANGLE2; in DM2_WriteEntity()
1319 if (mask & U_ANGLE2) in DM2_WriteEntity()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_ents.c194 bits |= U_ANGLE2; in SV_WriteDelta()
291 if (bits & U_ANGLE2) in SV_WriteDelta()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcommon.c419 bits |= U_ANGLE2; in MSG_WriteDeltaEntity()
559 if(bits & U_ANGLE2) in MSG_WriteDeltaEntity()
H A Dqcommon.h264 #define U_ANGLE2 (1<<2) macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h346 #define U_ANGLE2 (1<<2) macro

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