/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | protocol.h | 30 #define U_ANGLE2 (1<<4) macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | protocol.h | 30 #define U_ANGLE2 (1<<4) macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | protocol.h | 193 #define U_ANGLE2 (1<<12) macro
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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | protocol.h | 41 #define U_ANGLE2 (1<<4) macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | protocol.h | 108 #define U_ANGLE2 (1<<4) macro
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 215 #define U_ANGLE2 (1<<2) macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/qw/ |
H A D | protocol.h | 221 #define U_ANGLE2 (1<<12) macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_ents.c | 112 bits |= U_ANGLE2; in SV_WriteDelta() 171 if (bits & U_ANGLE2) in SV_WriteDelta()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | protocol.h | 130 #define U_ANGLE2 (1<<4) macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | protocol.h | 60 #define U_ANGLE2 (1<<4) macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | protocol.h | 222 #define U_ANGLE2 (1<<12) macro
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/dports/games/qwdtools/mvdsv-0.34/tools/qwdtools/source/ |
H A D | dem_send.c | 264 bits |= U_ANGLE2; in WriteDelta() 336 if (bits & U_ANGLE2) in WriteDelta()
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/dports/games/mvdsv/mvdsv-0.34/tools/qwdtools/source/ |
H A D | dem_send.c | 264 bits |= U_ANGLE2; in WriteDelta() 336 if (bits & U_ANGLE2) in WriteDelta()
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | protocol.h | 370 #define U_ANGLE2 (1 << 12) macro
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H A D | sv_ents.c | 141 bits |= U_ANGLE2; in SV_WriteDelta() 278 if (bits & U_ANGLE2) { in SV_WriteDelta()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | protocol.h | 370 #define U_ANGLE2 (1 << 12) macro
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H A D | sv_ents.c | 141 bits |= U_ANGLE2; in SV_WriteDelta() 278 if (bits & U_ANGLE2) { in SV_WriteDelta()
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/dports/games/egl/egl-0.3.1_9/common/ |
H A D | net_msg.c | 187 if (to->angles[1] != from->angles[1]) bits |= U_ANGLE2; in MSG_WriteDeltaEntity() 288 if (bits & U_ANGLE2) MSG_WriteAngle (dest, to->angles[1]); in MSG_WriteDeltaEntity()
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H A D | protocol.h | 119 U_ANGLE2 = 1 << 2, enumerator
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | dm2.h | 128 #define U_ANGLE2 (1<<2) macro
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H A D | dm2.c | 1074 if (mask & U_ANGLE2) in DM2_ReadEntity() 1182 mask |= U_ANGLE2; in DM2_WriteEntity() 1319 if (mask & U_ANGLE2) in DM2_WriteEntity()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_ents.c | 194 bits |= U_ANGLE2; in SV_WriteDelta() 291 if (bits & U_ANGLE2) in SV_WriteDelta()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | common.c | 419 bits |= U_ANGLE2; in MSG_WriteDeltaEntity() 559 if(bits & U_ANGLE2) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 264 #define U_ANGLE2 (1<<2) macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qcommon.h | 346 #define U_ANGLE2 (1<<2) macro
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