/dports/games/egl/egl-0.3.1_9/common/ |
H A D | net_msg.c | 202 if (to->effects < 256) bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 204 else bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 275 …if ((bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16)) MSG_WriteLong (dest, to->effec… in MSG_WriteDeltaEntity() 276 else if (bits & U_EFFECTS8) MSG_WriteByte (dest, to->effects); in MSG_WriteDeltaEntity()
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H A D | protocol.h | 132 U_EFFECTS8 = 1 << 14, // autorotate, trails, etc enumerator
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | common.c | 441 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 445 bits |= U_EFFECTS8 | U_EFFECTS16; in MSG_WriteDeltaEntity() 536 if((bits &(U_EFFECTS8 | U_EFFECTS16)) ==(U_EFFECTS8 | U_EFFECTS16)) in MSG_WriteDeltaEntity() 538 else if(bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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H A D | cl_ents.c | 105 if((bits & (U_EFFECTS8 | U_EFFECTS16)) == (U_EFFECTS8 | U_EFFECTS16)) in CL_ParseDelta() 107 else if(bits & U_EFFECTS8) in CL_ParseDelta()
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H A D | qcommon.h | 277 #define U_EFFECTS8 (1<<14) // autorotate, trails, etc macro
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/dports/games/q2pro/q2pro/shared/ |
H A D | q_msg.c | 536 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 540 bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 646 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_WriteDeltaEntity() 648 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity() 1884 if( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_ParseDeltaEntity() 1886 else if( bits & U_EFFECTS8 ) in MSG_ParseDeltaEntity() 2213 if( ( bits & ( U_EFFECTS8 | U_EFFECTS16 ) ) == ( U_EFFECTS8 | U_EFFECTS16 ) ) in MSG_ShowDeltaEntityBits() 2215 else if( bits & U_EFFECTS8 ) in MSG_ShowDeltaEntityBits()
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | common.c | 552 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 556 bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 653 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_WriteDeltaEntity() 655 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 313 #define U_EFFECTS8 (1<<14) // autorotate, trails, etc macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | common.c | 531 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 535 bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 632 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_WriteDeltaEntity() 634 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 359 #define U_EFFECTS8 (1<<14) // autorotate, trails, etc macro
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | common.c | 552 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 556 bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 653 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_WriteDeltaEntity() 655 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 313 #define U_EFFECTS8 (1<<14) // autorotate, trails, etc macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | common.c | 530 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 534 bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 631 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_WriteDeltaEntity() 633 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | common.c | 524 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 528 bits |= U_EFFECTS8 | U_EFFECTS16; in MSG_WriteDeltaEntity() 614 if ((bits & (U_EFFECTS8 | U_EFFECTS16)) == (U_EFFECTS8 | U_EFFECTS16)) in MSG_WriteDeltaEntity() 616 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 228 #define U_EFFECTS8 (1<<14) // autorotate, trails, etc macro
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/dports/games/r1q2/r1q2-8012_5/server/ |
H A D | sv_ents.c | 161 bits |= U_EFFECTS8; in SV_WriteDeltaEntity() 165 bits |= U_EFFECTS8|U_EFFECTS16; in SV_WriteDeltaEntity() 294 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in SV_WriteDeltaEntity() 296 else if (bits & U_EFFECTS8) in SV_WriteDeltaEntity()
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/dports/games/alienarena/alienarena-7.66/source/qcommon/ |
H A D | common.c | 655 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 659 bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 756 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_WriteDeltaEntity() 758 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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/dports/games/alienarena-data/alienarena-7.66/source/qcommon/ |
H A D | common.c | 655 bits |= U_EFFECTS8; in MSG_WriteDeltaEntity() 659 bits |= U_EFFECTS8|U_EFFECTS16; in MSG_WriteDeltaEntity() 756 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in MSG_WriteDeltaEntity() 758 else if (bits & U_EFFECTS8) in MSG_WriteDeltaEntity()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_ents.c | 130 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in CL_ParseDelta() 132 else if (bits & U_EFFECTS8) in CL_ParseDelta() 309 if (bits & U_EFFECTS8) in ShowBits() 580 bits |= U_EFFECTS8; in CL_DemoDeltaEntity() 584 bits |= U_EFFECTS8|U_EFFECTS16; in CL_DemoDeltaEntity() 684 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in CL_DemoDeltaEntity() 686 else if (bits & U_EFFECTS8) in CL_DemoDeltaEntity()
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | cl_parse.c | 146 if ((bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16)) in CL_ParseDelta() 148 else if (bits & U_EFFECTS8) in CL_ParseDelta()
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | dm2.c | 1045 if (mask & U_EFFECTS8) in DM2_ReadEntity() 1212 mask |= U_EFFECTS8; in DM2_WriteEntity() 1216 mask |= U_EFFECTS16|U_EFFECTS8; in DM2_WriteEntity() 1290 if (mask & U_EFFECTS8) in DM2_WriteEntity()
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H A D | dm2.h | 141 #define U_EFFECTS8 (1<<14) // autorotate, trails, etc macro
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_ents.c | 276 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in CL_ParseDelta() 278 else if (bits & U_EFFECTS8) in CL_ParseDelta()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_ents.c | 276 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in CL_ParseDelta() 278 else if (bits & U_EFFECTS8) in CL_ParseDelta()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_ents.c | 135 if ( (bits & (U_EFFECTS8|U_EFFECTS16)) == (U_EFFECTS8|U_EFFECTS16) ) in CL_ParseDelta() 137 else if (bits & U_EFFECTS8) in CL_ParseDelta()
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