/dports/games/quakeforge/quakeforge-0.7.2/nq/include/ |
H A D | protocol.h | 58 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 236 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | protocol.h | 77 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
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/dports/games/egl/egl-0.3.1_9/common/ |
H A D | net_msg.c | 221 if (to->modelIndex2 != from->modelIndex2) bits |= U_MODEL2; in MSG_WriteDeltaEntity() 263 if (bits & U_MODEL2) MSG_WriteByte (dest, to->modelIndex2); in MSG_WriteDeltaEntity()
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H A D | protocol.h | 140 U_MODEL2 = 1 << 20, // weapons, flags, etc enumerator
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | dm2.h | 149 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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H A D | dm2.c | 1023 if (mask & U_MODEL2) in DM2_ReadEntity() 1168 mask |= U_MODEL2; in DM2_WriteEntity() 1268 if (mask & U_MODEL2) in DM2_WriteEntity()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | common.c | 467 bits |= U_MODEL2; in MSG_WriteDeltaEntity() 516 if(bits & U_MODEL2) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 285 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qcommon.h | 367 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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H A D | common.c | 558 bits |= U_MODEL2; in MSG_WriteDeltaEntity() 612 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | protocol.h | 121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
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/dports/games/q2pro/q2pro/shared/ |
H A D | q_msg.c | 562 bits |= U_MODEL2; in MSG_WriteDeltaEntity() 626 if (bits & U_MODEL2) in MSG_WriteDeltaEntity() 1862 if( bits & U_MODEL2 ) { in MSG_ParseDeltaEntity() 2191 if( bits & U_MODEL2 ) { in MSG_ShowDeltaEntityBits()
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | common.c | 579 bits |= U_MODEL2; in MSG_WriteDeltaEntity() 633 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | common.c | 579 bits |= U_MODEL2; in MSG_WriteDeltaEntity() 633 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | common.c | 557 bits |= U_MODEL2; in MSG_WriteDeltaEntity() 611 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 339 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | common.c | 548 bits |= U_MODEL2; in MSG_WriteDeltaEntity() 594 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | protocol.h | 121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
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/dports/games/darkplaces/darkplaces/ |
H A D | protocol.h | 121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_ents.c | 111 if (bits & U_MODEL2) in CL_ParseDelta() 327 if (bits & U_MODEL2) in ShowBits() 607 bits |= U_MODEL2; in CL_DemoDeltaEntity() 664 if (bits & U_MODEL2) in CL_DemoDeltaEntity()
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/dports/games/alienarena/alienarena-7.66/source/qcommon/ |
H A D | qcommon.h | 359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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/dports/games/alienarena-data/alienarena-7.66/source/qcommon/ |
H A D | qcommon.h | 359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
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