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Searched refs:U_MODEL2 (Results 1 – 25 of 46) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/nq/include/
H A Dprotocol.h58 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h236 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dprotocol.h77 #define U_MODEL2 (1<<18) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/egl/egl-0.3.1_9/common/
H A Dnet_msg.c221 if (to->modelIndex2 != from->modelIndex2) bits |= U_MODEL2; in MSG_WriteDeltaEntity()
263 if (bits & U_MODEL2) MSG_WriteByte (dest, to->modelIndex2); in MSG_WriteDeltaEntity()
H A Dprotocol.h140 U_MODEL2 = 1 << 20, // weapons, flags, etc enumerator
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h149 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
H A Ddm2.c1023 if (mask & U_MODEL2) in DM2_ReadEntity()
1168 mask |= U_MODEL2; in DM2_WriteEntity()
1268 if (mask & U_MODEL2) in DM2_WriteEntity()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcommon.c467 bits |= U_MODEL2; in MSG_WriteDeltaEntity()
516 if(bits & U_MODEL2) in MSG_WriteDeltaEntity()
H A Dqcommon.h285 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h367 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
H A Dcommon.c558 bits |= U_MODEL2; in MSG_WriteDeltaEntity()
612 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/q2pro/q2pro/shared/
H A Dq_msg.c562 bits |= U_MODEL2; in MSG_WriteDeltaEntity()
626 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
1862 if( bits & U_MODEL2 ) { in MSG_ParseDeltaEntity()
2191 if( bits & U_MODEL2 ) { in MSG_ShowDeltaEntityBits()
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dcommon.c579 bits |= U_MODEL2; in MSG_WriteDeltaEntity()
633 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
H A Dqcommon.h321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dcommon.c579 bits |= U_MODEL2; in MSG_WriteDeltaEntity()
633 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
H A Dqcommon.h321 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dcommon.c557 bits |= U_MODEL2; in MSG_WriteDeltaEntity()
611 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
H A Dqcommon.h339 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dcommon.c548 bits |= U_MODEL2; in MSG_WriteDeltaEntity()
594 if (bits & U_MODEL2) in MSG_WriteDeltaEntity()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.h121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/darkplaces/darkplaces/
H A Dprotocol.h121 #define U_MODEL2 (1<<27) // 1 byte, this is .modelindex & 0xFF00 (second byte) macro
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_ents.c111 if (bits & U_MODEL2) in CL_ParseDelta()
327 if (bits & U_MODEL2) in ShowBits()
607 bits |= U_MODEL2; in CL_DemoDeltaEntity()
664 if (bits & U_MODEL2) in CL_DemoDeltaEntity()
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqcommon.h359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqcommon.h359 #define U_MODEL2 (1<<20) // weapons, flags, etc macro

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