/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | protocol.h | 205 #define U_SOLID (1<<6) // the entity should be solid for prediction macro
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/dports/games/q2pro/q2pro/include/ |
H A D | protocol.h | 245 #define U_SOLID (1<<27) macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/qw/ |
H A D | protocol.h | 233 #define U_SOLID (1<<6) // the entity should be solid for prediction macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_ents.c | 135 if (to->flags & U_SOLID) in SV_WriteDelta() 136 bits |= U_SOLID; in SV_WriteDelta()
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/dports/games/qwdtools/mvdsv-0.34/tools/qwdtools/source/ |
H A D | dem_send.c | 287 if (to->flags & U_SOLID) in WriteDelta() 288 bits |= U_SOLID; in WriteDelta()
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/dports/games/mvdsv/mvdsv-0.34/tools/qwdtools/source/ |
H A D | dem_send.c | 287 if (to->flags & U_SOLID) in WriteDelta() 288 bits |= U_SOLID; in WriteDelta()
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | protocol.h | 382 #define U_SOLID (1 << 6) // the entity should be solid for prediction macro
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H A D | sv_ents.c | 171 if (to->flags & U_SOLID) in SV_WriteDelta() 172 bits |= U_SOLID; in SV_WriteDelta()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | protocol.h | 382 #define U_SOLID (1 << 6) // the entity should be solid for prediction macro
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H A D | sv_ents.c | 171 if (to->flags & U_SOLID) in SV_WriteDelta() 172 bits |= U_SOLID; in SV_WriteDelta()
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/dports/games/egl/egl-0.3.1_9/common/ |
H A D | net_msg.c | 214 bits |= U_SOLID; in MSG_WriteDeltaEntity() 299 if (bits & U_SOLID) MSG_WriteShort (dest, to->solid); in MSG_WriteDeltaEntity()
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H A D | protocol.h | 149 U_SOLID = 1 << 27, enumerator
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | dm2.h | 158 #define U_SOLID (1<<27) macro
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H A D | dm2.c | 1085 if (mask & U_SOLID) in DM2_ReadEntity() 1234 mask |= U_SOLID; in DM2_WriteEntity() 1330 if (mask & U_SOLID) in DM2_WriteEntity()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_ents.c | 248 if (to->flags & U_SOLID) in SV_WriteDelta() 249 bits |= U_SOLID; in SV_WriteDelta()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | common.c | 458 bits |= U_SOLID; in MSG_WriteDeltaEntity() 574 if(bits & U_SOLID) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 294 #define U_SOLID (1<<27) macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qcommon.h | 376 #define U_SOLID (1<<27) macro
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H A D | common.c | 549 bits |= U_SOLID; in MSG_WriteDeltaEntity() 671 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
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/dports/games/q2pro/q2pro/shared/ |
H A D | q_msg.c | 553 bits |= U_SOLID; in MSG_WriteDeltaEntity() 685 if (bits & U_SOLID) in MSG_WriteDeltaEntity() 1933 if( bits & U_SOLID ) { in MSG_ParseDeltaEntity() 2259 if( bits & U_SOLID ) { in MSG_ShowDeltaEntityBits()
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | common.c | 570 bits |= U_SOLID; in MSG_WriteDeltaEntity() 692 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | common.c | 570 bits |= U_SOLID; in MSG_WriteDeltaEntity() 692 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
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H A D | qcommon.h | 330 #define U_SOLID (1<<27) macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | common.c | 548 bits |= U_SOLID; in MSG_WriteDeltaEntity() 670 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
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/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | common.c | 539 bits |= U_SOLID; in MSG_WriteDeltaEntity() 651 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
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