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Searched refs:U_SOLID (Results 1 – 25 of 51) sorted by relevance

123

/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dprotocol.h205 #define U_SOLID (1<<6) // the entity should be solid for prediction macro
/dports/games/q2pro/q2pro/include/
H A Dprotocol.h245 #define U_SOLID (1<<27) macro
/dports/games/quakeforge/quakeforge-0.7.2/include/qw/
H A Dprotocol.h233 #define U_SOLID (1<<6) // the entity should be solid for prediction macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_ents.c135 if (to->flags & U_SOLID) in SV_WriteDelta()
136 bits |= U_SOLID; in SV_WriteDelta()
/dports/games/qwdtools/mvdsv-0.34/tools/qwdtools/source/
H A Ddem_send.c287 if (to->flags & U_SOLID) in WriteDelta()
288 bits |= U_SOLID; in WriteDelta()
/dports/games/mvdsv/mvdsv-0.34/tools/qwdtools/source/
H A Ddem_send.c287 if (to->flags & U_SOLID) in WriteDelta()
288 bits |= U_SOLID; in WriteDelta()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dprotocol.h382 #define U_SOLID (1 << 6) // the entity should be solid for prediction macro
H A Dsv_ents.c171 if (to->flags & U_SOLID) in SV_WriteDelta()
172 bits |= U_SOLID; in SV_WriteDelta()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dprotocol.h382 #define U_SOLID (1 << 6) // the entity should be solid for prediction macro
H A Dsv_ents.c171 if (to->flags & U_SOLID) in SV_WriteDelta()
172 bits |= U_SOLID; in SV_WriteDelta()
/dports/games/egl/egl-0.3.1_9/common/
H A Dnet_msg.c214 bits |= U_SOLID; in MSG_WriteDeltaEntity()
299 if (bits & U_SOLID) MSG_WriteShort (dest, to->solid); in MSG_WriteDeltaEntity()
H A Dprotocol.h149 U_SOLID = 1 << 27, enumerator
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h158 #define U_SOLID (1<<27) macro
H A Ddm2.c1085 if (mask & U_SOLID) in DM2_ReadEntity()
1234 mask |= U_SOLID; in DM2_WriteEntity()
1330 if (mask & U_SOLID) in DM2_WriteEntity()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_ents.c248 if (to->flags & U_SOLID) in SV_WriteDelta()
249 bits |= U_SOLID; in SV_WriteDelta()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcommon.c458 bits |= U_SOLID; in MSG_WriteDeltaEntity()
574 if(bits & U_SOLID) in MSG_WriteDeltaEntity()
H A Dqcommon.h294 #define U_SOLID (1<<27) macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqcommon.h376 #define U_SOLID (1<<27) macro
H A Dcommon.c549 bits |= U_SOLID; in MSG_WriteDeltaEntity()
671 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
/dports/games/q2pro/q2pro/shared/
H A Dq_msg.c553 bits |= U_SOLID; in MSG_WriteDeltaEntity()
685 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
1933 if( bits & U_SOLID ) { in MSG_ParseDeltaEntity()
2259 if( bits & U_SOLID ) { in MSG_ShowDeltaEntityBits()
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dcommon.c570 bits |= U_SOLID; in MSG_WriteDeltaEntity()
692 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dcommon.c570 bits |= U_SOLID; in MSG_WriteDeltaEntity()
692 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
H A Dqcommon.h330 #define U_SOLID (1<<27) macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dcommon.c548 bits |= U_SOLID; in MSG_WriteDeltaEntity()
670 if (bits & U_SOLID) in MSG_WriteDeltaEntity()
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dcommon.c539 bits |= U_SOLID; in MSG_WriteDeltaEntity()
651 if (bits & U_SOLID) in MSG_WriteDeltaEntity()

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