/dports/games/scummvm/scummvm-2.5.1/test/engines/ultima/ultima8/misc/ |
H A D | direction_util.h | 14 static const Ultima::Ultima8::DirectionMode dirmode8 = Ultima::Ultima8::dirmode_8dirs; 15 static const Ultima::Ultima8::DirectionMode dirmode16 = Ultima::Ultima8::dirmode_16dirs; 19 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get( 1, 1, mode), Ultima::Ultima8::dir_north); in _test_direction_get_basic() 20 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get( 0, 1, mode), Ultima::Ultima8::dir_northeast); in _test_direction_get_basic() 21 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get(-1, 1, mode), Ultima::Ultima8::dir_east); in _test_direction_get_basic() 22 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get(-1, 0, mode), Ultima::Ultima8::dir_southeast); in _test_direction_get_basic() 23 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get(-1, -1, mode), Ultima::Ultima8::dir_south); in _test_direction_get_basic() 24 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get( 0, -1, mode), Ultima::Ultima8::dir_southwest); in _test_direction_get_basic() 25 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get( 1, -1, mode), Ultima::Ultima8::dir_west); in _test_direction_get_basic() 26 TS_ASSERT_EQUALS(Ultima::Ultima8::Direction_Get( 1, 0, mode), Ultima::Ultima8::dir_northwest); in _test_direction_get_basic() [all …]
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H A D | util.h | 16 Ultima::Ultima8::TrimSpaces(s0); in test_trim_spaces() 20 Ultima::Ultima8::TrimSpaces(s1); in test_trim_spaces() 24 Ultima::Ultima8::TrimSpaces(s2); in test_trim_spaces() 30 Ultima::Ultima8::TabsToSpaces(s1, 1); in test_tabs_to_spaces() 34 Ultima::Ultima8::TabsToSpaces(s2, 1); in test_tabs_to_spaces() 41 Ultima::Ultima8::SplitString(s1, ',', v1); in test_split_string() 49 Ultima::Ultima8::SplitString(s2, ',', v1); in test_split_string() 63 Ultima::Ultima8::ArgvToString(v, s); in test_argv_to_string() 68 Ultima::Ultima8::ArgvToString(v, s); in test_argv_to_string() 75 Ultima::Ultima8::StringToArgv(s, v); in test_string_to_argv() [all …]
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H A D | box.h | 13 Ultima::Ultima8::Box box; in test_simple_box() 35 Ultima::Ultima8::Box box2(box); in test_simple_box() 41 Ultima::Ultima8::Box box3(0, 0, 0, 2, 2, 3); in test_simple_box()
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H A D | id_man.h | 15 Ultima::Ultima8::idMan idman = Ultima::Ultima8::idMan(1234, 5678); in test_trim_spaces()
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/dports/games/scummvm/scummvm-2.5.1/test/engines/ultima/ultima8/world/ |
H A D | sort_item.h | 23 Ultima::Ultima8::SortItem si1(nullptr); in test_basic_y_sort() 24 Ultima::Ultima8::SortItem si2(nullptr); in test_basic_y_sort() 37 Ultima::Ultima8::SortItem si1(nullptr); in test_basic_x_sort() 38 Ultima::Ultima8::SortItem si2(nullptr); in test_basic_x_sort() 50 Ultima::Ultima8::SortItem si1(nullptr); in test_basic_z_sort() 51 Ultima::Ultima8::SortItem si2(nullptr); in test_basic_z_sort() 63 Ultima::Ultima8::SortItem si1(nullptr); in test_sprite_sort() 64 Ultima::Ultima8::SortItem si2(nullptr); in test_sprite_sort() 79 Ultima::Ultima8::SortItem si1(nullptr); in test_flat_sort() 80 Ultima::Ultima8::SortItem si2(nullptr); in test_flat_sort()
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/dports/games/scummvm/scummvm-2.5.1/test/engines/ultima/ultima8/usecode/ |
H A D | uc_stack.h | 13 Ultima::Ultima8::UCStack stack; in test_static_stack() 18 Ultima::Ultima8::DynamicUCStack stack; in test_dynamic_stack() 19 Ultima::Ultima8::DynamicUCStack stack2(32); in test_dynamic_stack() 26 void test_for_stack(Ultima::Ultima8::BaseUCStack &s) { in test_for_stack()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/ |
H A D | gump_notify_process.cpp | 28 namespace Ultima8 { namespace 60 Gump *g = Ultima8::getGump(_gump); in terminate()
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H A D | resizable_gump.cpp | 26 namespace Ultima8 { namespace
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H A D | resizable_gump.h | 29 namespace Ultima8 {
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ |
H A D | metaengine.cpp | 64 *engine = new Ultima::Ultima8::Ultima8Engine(syst, gd); in createInstance() 92 return Ultima::Ultima8::MetaEngine::initKeymaps(gameId); in initKeymaps()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/convert/crusader/ |
H A D | convert_shape_crusader.cpp | 26 namespace Ultima8 { namespace
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H A D | convert_shape_crusader.h | 29 namespace Ultima8 {
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H A D | convert_usecode_regret.h | 30 namespace Ultima8 {
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H A D | convert_usecode_crusader.h | 29 namespace Ultima8 {
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/ |
H A D | xform_blend.cpp | 27 namespace Ultima8 { namespace
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/fonts/ |
H A D | rendered_text.cpp | 27 namespace Ultima8 { namespace
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/convert/u8/ |
H A D | convert_shape_u8.cpp | 26 namespace Ultima8 { namespace
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H A D | convert_shape_u8.h | 29 namespace Ultima8 {
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H A D | convert_usecode_u8.h | 29 namespace Ultima8 {
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/misc/ |
H A D | common_types.h | 29 namespace Ultima8 {
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H A D | encoding.h | 27 namespace Ultima8 {
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | fire_type_table.h | 27 namespace Ultima8 {
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H A D | armour_info.h | 27 namespace Ultima8 {
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/convert/ |
H A D | convert_usecode.h | 27 namespace Ultima8 {
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | avatar_death_process.h | 29 namespace Ultima8 {
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