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Searched refs:UnitCloaked (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/System/
H A DEventBatchHandler.cpp46 void EventBatchHandler::UnitCloaked(const CUnit* unit) { EnqueueUnitCloakStateChangeEvent(unit, 1);… in UnitCloaked() function in EventBatchHandler
H A DEventBatchHandler.h24 void UnitCloaked(const CUnit* unit);
H A DEventHandler.h121 void UnitCloaked(const CUnit* unit);
429 UNIT_CALLIN_NO_PARAM(UnitCloaked)
H A DEvents.def66 SETUP_EVENT(UnitCloaked, MANAGED_BIT)
H A DEventClient.h165 virtual void UnitCloaked(const CUnit* unit) {} in UnitCloaked() function
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandle.h156 void UnitCloaked(const CUnit* unit);
H A DLuaHandle.cpp1183 void CLuaHandle::UnitCloaked(const CUnit* unit) in UnitCloaked() function in CLuaHandle
/dports/games/spring/spring_98.0/cont/LuaUI/
H A Dwidgets.lua1866 function widgetHandler:UnitCloaked(unitID, unitDefID, unitTeam) function
1868 w:UnitCloaked(unitID, unitDefID, unitTeam)
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dgadgets.lua1427 function gadgetHandler:UnitCloaked(unitID, unitDefID, unitTeam) function
1429 g:UnitCloaked(unitID, unitDefID, unitTeam)
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp2235 eventHandler.UnitCloaked(this); in SlowUpdateCloak()