Searched refs:UnitEnteredRadar (Results 1 – 12 of 12) sorted by relevance
/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | EngineOutHandler.h | 46 void UnitEnteredRadar(const CUnit& unit, int allyTeamId);
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H A D | EngineOutHandler.cpp | 196 void CEngineOutHandler::UnitEnteredRadar(const CUnit& unit, int allyTeamId) { in UnitEnteredRadar() function in CEngineOutHandler
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/dports/games/spring/spring_98.0/rts/System/ |
H A D | EventBatchHandler.cpp | 42 void EventBatchHandler::UnitEnteredRadar(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEven… in UnitEnteredRadar() function in EventBatchHandler
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H A D | EventBatchHandler.h | 20 void UnitEnteredRadar(const CUnit* unit, int at);
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H A D | Events.def | 54 SETUP_EVENT(UnitEnteredRadar, MANAGED_BIT)
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H A D | EventClient.h | 152 virtual void UnitEnteredRadar(const CUnit* unit, int allyTeam) {} in UnitEnteredRadar() function
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H A D | EventHandler.h | 108 void UnitEnteredRadar(const CUnit* unit, int allyTeam);
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaHandle.h | 143 void UnitEnteredRadar(const CUnit* unit, int allyTeam);
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H A D | LuaHandle.cpp | 1075 void CLuaHandle::UnitEnteredRadar(const CUnit* unit, int allyTeam) in UnitEnteredRadar() function in CLuaHandle
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/dports/games/spring/spring_98.0/cont/LuaUI/ |
H A D | widgets.lua | 1774 function widgetHandler:UnitEnteredRadar(unitID, unitTeam) function 1776 w:UnitEnteredRadar(unitID, unitTeam)
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/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/ |
H A D | gadgets.lua | 1365 function gadgetHandler:UnitEnteredRadar(unitID, unitTeam, allyTeam, unitDefID) function 1367 g:UnitEnteredRadar(unitID, unitTeam, allyTeam, unitDefID)
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 722 eventHandler.UnitEnteredRadar(this, at); in SetLosStatus() 723 eoh->UnitEnteredRadar(*this, at); in SetLosStatus()
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