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Searched refs:UnitEnteredRadar (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DEngineOutHandler.h46 void UnitEnteredRadar(const CUnit& unit, int allyTeamId);
H A DEngineOutHandler.cpp196 void CEngineOutHandler::UnitEnteredRadar(const CUnit& unit, int allyTeamId) { in UnitEnteredRadar() function in CEngineOutHandler
/dports/games/spring/spring_98.0/rts/System/
H A DEventBatchHandler.cpp42 void EventBatchHandler::UnitEnteredRadar(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEven… in UnitEnteredRadar() function in EventBatchHandler
H A DEventBatchHandler.h20 void UnitEnteredRadar(const CUnit* unit, int at);
H A DEvents.def54 SETUP_EVENT(UnitEnteredRadar, MANAGED_BIT)
H A DEventClient.h152 virtual void UnitEnteredRadar(const CUnit* unit, int allyTeam) {} in UnitEnteredRadar() function
H A DEventHandler.h108 void UnitEnteredRadar(const CUnit* unit, int allyTeam);
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandle.h143 void UnitEnteredRadar(const CUnit* unit, int allyTeam);
H A DLuaHandle.cpp1075 void CLuaHandle::UnitEnteredRadar(const CUnit* unit, int allyTeam) in UnitEnteredRadar() function in CLuaHandle
/dports/games/spring/spring_98.0/cont/LuaUI/
H A Dwidgets.lua1774 function widgetHandler:UnitEnteredRadar(unitID, unitTeam) function
1776 w:UnitEnteredRadar(unitID, unitTeam)
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dgadgets.lua1365 function gadgetHandler:UnitEnteredRadar(unitID, unitTeam, allyTeam, unitDefID) function
1367 g:UnitEnteredRadar(unitID, unitTeam, allyTeam, unitDefID)
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp722 eventHandler.UnitEnteredRadar(this, at); in SetLosStatus()
723 eoh->UnitEnteredRadar(*this, at); in SetLosStatus()